OsSetTerrainTexture

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m (Added permissions and delay information)
Line 6: Line 6:
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|ossl_example=
+
|ossl_example=<source lang = "lsl">// Default Terrain Textures by djphil 2018
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975");
 +
        osSetTerrainTextureHeight(0, 10.0, 60.0);
 +
        osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3");
 +
        osSetTerrainTextureHeight(1, 10.0, 60.0);
 +
        osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f");
 +
        osSetTerrainTextureHeight(2, 10.0, 60.0);
 +
        osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2");
 +
        osSetTerrainTextureHeight(3, 10.0, 60.0);
 +
    }
 +
}
 +
</source>
 
|additional_info=
 
|additional_info=
 
}}
 
}}

Revision as of 21:54, 14 February 2018

void osSetTerrainTexture(integer level, key texture)
Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3.
Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
// Default Terrain Textures by djphil 2018
 
default
{
    state_entry()
    {
        osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975");
        osSetTerrainTextureHeight(0, 10.0, 60.0);
        osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3");
        osSetTerrainTextureHeight(1, 10.0, 60.0);
        osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f");
        osSetTerrainTextureHeight(2, 10.0, 60.0);
        osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2");
        osSetTerrainTextureHeight(3, 10.0, 60.0);
    }
}
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