OsCauseHealing
From OpenSimulator
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m (Added permissions and delay information) |
m (Fixed permissions) |
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |permissions=${XEngine| | + | |permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
|delay=0 | |delay=0 | ||
|function_syntax=void osCauseHealing(key avatar, float healing) | |function_syntax=void osCauseHealing(key avatar, float healing) |
Revision as of 07:14, 25 October 2017
void osCauseHealing(key avatar, float healing)
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Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
This does the opposite of osCauseDamage. It gives health to the avatar. See also OsCauseDamage. | |
Threat Level | High |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() { osCauseHealing(llGetOwner(), 50); } } |