OsSetInertiaAsCylinder
From OpenSimulator
(Difference between revisions)
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|threat_level=None | |threat_level=None | ||
− | |function_syntax= | + | |function_syntax=osSetInertiaAsCylinder(float mass, float radius, float lenght, vector centerOfMass, rotation rot) |
|csharp_syntax= | |csharp_syntax= | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
Line 10: | Line 10: | ||
state_entry() | state_entry() | ||
{ | { | ||
+ | ... | ||
+ | osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5,0.5,1.0>, ZERO_ROTATION); | ||
... | ... | ||
} | } |
Revision as of 15:13, 9 August 2017
osSetInertiaAsCylinder(float mass, float radius, float lenght, vector centerOfMass, rotation rot)
| |
...
Caution ! Only supported by ubOde for now | |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5,0.5,1.0>, ZERO_ROTATION); ... } } |