OsCheckODE
From OpenSimulator
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m (Added permissions and delay information) |
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{{osslfunc | {{osslfunc | ||
| − | |threat_level= | + | |threat_level=ignored |
| + | |permissions=true | ||
| + | |delay=0 | ||
|function_syntax=integer osCheckODE() | |function_syntax=integer osCheckODE() | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
Revision as of 18:51, 25 October 2017
integer osCheckODE()
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| That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (osCheckODE()) { llOwnerSay("This script requires Bullet or ubOde physics engine"); } llSleep(5.0); llDie(); } } // // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (!osCheckODE()) { llOwnerSay("This script is not compatible with legacy ODE physics engine."); } llSleep(5.0); llDie(); } } | |