OsCheckODE
From OpenSimulator
(Difference between revisions)
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// Returns 1 if OpenDynamicsEngine is enable else return 0 | // Returns 1 if OpenDynamicsEngine is enable else return 0 | ||
// | // | ||
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default | default | ||
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// Returns 1 if OpenDynamicsEngine is enable else return 0 | // Returns 1 if OpenDynamicsEngine is enable else return 0 | ||
// | // | ||
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default | default | ||
{ | { |
Revision as of 04:44, 15 April 2017
integer osCheckODE()
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That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not. | |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (osCheckODE()) { llOwnerSay("This script requires Bullet or ubOde physics engine"); } llSleep(5.0); llDie(); } } // // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (!osCheckODE()) { llOwnerSay("This script is not compatible with legacy ODE physics engine."); } llSleep(5.0); llDie(); } } |