User:Fim
From OpenSimulator
Line 7: | Line 7: | ||
=====Development Philosophy===== | =====Development Philosophy===== | ||
− | Information Technology is one of the fastest | + | Information Technology is one of the fastest evolving areas in 'tech'. In the past decade, peer to peer (P2P), 'Blockchain' technology was changing the approach to many B2C solutions, towards a more decentralized system - which 'the internet' once was. [https://en.wikipedia.org/wiki/Diaspora_%28software%29 Diaspora], [https://en.wikipedia.org/wiki/YaCy YaCy], [https://en.wikipedia.org/wiki/Freifunk Freifunk] - to name some - are representing the 'reconquest' of user data ownership, privacy control and actually - power. While it is efficent to re-use existing code (snippets) and building upon existing developments - it gives constraints. On the other hand it can be inspiring and timesaving. The development philosophy for "A walkable 3D map" worded in one sentence: ''"Empower individuals while using 'free resources efficiently' and utilize decentralized approaches."'' |
=====Step One===== | =====Step One===== |
Revision as of 15:27, 18 June 2015
I am a Virtual World Developer living in Frankfurt/Main,
playing with OpenSimulator on a Raspberry Pi2
and do some DIY Hardware stuff.
Contents |
My Current Projects Related To OpenSimulator
"A walkable 3D map"
The idea for this approach, to develop some kind of OpenSimulator Web-based viewer, emerged by a conversation on the OpenSimulator Educator's Mailinglist
Development Philosophy
Information Technology is one of the fastest evolving areas in 'tech'. In the past decade, peer to peer (P2P), 'Blockchain' technology was changing the approach to many B2C solutions, towards a more decentralized system - which 'the internet' once was. Diaspora, YaCy, Freifunk - to name some - are representing the 'reconquest' of user data ownership, privacy control and actually - power. While it is efficent to re-use existing code (snippets) and building upon existing developments - it gives constraints. On the other hand it can be inspiring and timesaving. The development philosophy for "A walkable 3D map" worded in one sentence: "Empower individuals while using 'free resources efficiently' and utilize decentralized approaches."
Step One
Wording a Functional Specifications Document (FSD)
- Utilizing a "3D Snapshot" of an OpenSimulator Region (.oar archive file)
- Walk through via web browser -> WebGL / three.js
- Ability to display 3D content (static, No LSL)
- Movement control and camera control panels.
- HUD functionality using JavaScript
- No inventory access
- No login required
- Ability to load different teleport locations into a fixed teleport HUD
- Region map with teleport capability
- Runs from local install/USB key
- Settings menu / autodetection draw distance
- Chat (Text) functionality
- Open Source licence
- Please participate!
This is how the web-based viewer will work
Collision detection (3D Collision Map)
If (since) the user is operating the in-simulator avatar, the position would be transmitted 'to the 3D Snapshot'. This approach would require that newly rezzed in-simulator objects 'become physical' by the creation of the 3D Snapshot and in-simulator objects are not changing their position.
- 3D Snapshot
Communication
- User
- IRC Front end » A minimalist Web IRC client
- IRC Back end » IRCBridgeModule
- WebRTC
Step Two will be
Writing a parser/converter for '.oar' files using python to extract data - which then is used utilizing three.js.
Resources
Blake's 'Viewer Functional Requirement Document' based on AjaxLife
OpenSimulator Developer Documentation
WebVR - Editor’s Draft (via CJ)
WebRTC and Web Audio resources
WebGL
three.js