User:Fim
From OpenSimulator
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'''Collision detection (3D Collision Map)'''<br /> | '''Collision detection (3D Collision Map)'''<br /> | ||
− | + | If (since) the user is operating the in-simulator avatar, the position would be transmitted 'to the 3D Snapshot'. This approach would require that newly rezzed in-simulator objects 'become physical' by the creation of the 3D Snapshot and in-simulator objects are not changing their position. | |
+ | *3D Snapshot | ||
+ | #[https://stemkoski.github.io/Three.js/Collision-Detection.html three.js Collision detection] | ||
=====Communication===== | =====Communication===== |
Revision as of 04:04, 15 June 2015
I am a Virtual World Developer living in Frankfurt/Main,
playing with OpenSimulator on a Raspberry Pi2
and do some DIY Hardware stuff.
Contents |
My Current Projects Related To OpenSimulator
"A walkable 3D map"
The idea for this approach, to develop some kind of OpenSimulator Web-based viewer, emerged by a conversation on the OpenSimulator Educator's Mailinglist
Step One
Wording a Functional Specifications Document (FSD)
- Utilizing a "3D Snapshot" of an OpenSimulator Region (.oar archive file)
- Walk through via web browser -> WebGL / three.js
- Ability to display 3D content (static, No LSL)
- Movement control and camera control panels.
- HUD functionality using JavaScript
- No inventory access
- No login required
- Ability to load different teleport locations into a fixed teleport HUD
- Region map with teleport capability
- Runs from local install/USB key
- Settings menu / autodetection draw distance
- Chat (Text) functionality
- Open Source licence
- Please participate!
This is how the web-based viewer will work
Collision detection (3D Collision Map)
If (since) the user is operating the in-simulator avatar, the position would be transmitted 'to the 3D Snapshot'. This approach would require that newly rezzed in-simulator objects 'become physical' by the creation of the 3D Snapshot and in-simulator objects are not changing their position.
- 3D Snapshot
Communication
- User
- IRC Front end » A minimalist Web IRC client
- IRC Back end » IRCBridgeModule
- WebRTC
Step Two will be
Writing a parser/converter for '.oar' files using python to extract data - which then is used utilizing three.js.
Resources
OpenSimulator Developer Documentation
WebVR - Editor’s Draft (via CJ)
AjaxLife (via Blake)
WebRTC and Web Audio resources
WebGL
three.js