User:Fim
From OpenSimulator
(Difference between revisions)
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* Please participate! | * Please participate! | ||
− | =====This is how the web-based viewer | + | =====This is how the web-based viewer will work===== |
− | <div style="text-align:justify;">''Visiting the regions web-based viewer page'' | + | <div style="text-align:justify;">''Visiting the regions web-based viewer page'' is showing a window into the '3D Snapshot' region, the size of the window is determined by the performance of the users client. The window is overlayed by a translucent layer showing an opaque button labelled "Start Now!". By clicking the button, a 'CAPTCHA' field appears. Passing the [https://en.wikipedia.org/wiki/Turing_test 'Turing test'], the translucent layer disappears and the back of an avatar inside the 3D Snapshot is shown. Simultaneously - a [http://opensimulator.org/wiki/NPC 'NPC'] avatar 'spawned' inside the dependend simulator - at the regions Landing Point. The user can now operate the avatar. The location of in-simulator avatars can be transmitted into the '3D Snapshot', they are represented by a prim or by a textured mesh. The location of a 3D Snapshot avatar can be represented inside the simulator via NPC. Also shown is a 2D Region map utilizing JavaScript to 'teleport' to another spot. Movement control, camera control panels, the Region map and a settings menu icon are overlaying the scene - but can be folded up. The draw distance can be set manually too. Every X (24) hours a snapshot ([http://opensimulator.org/wiki/OpenSim_Archives .oar]) of the current region state is created, which is then converted to a format WebGL/three.js can render. The data of avatar locations can be provided via [http://opensimulator.org/wiki/Communication_Protocols xml-rpc/UDP]. A possibility for text chat on the webpage is given - which can be relayed to the corresponding simulator region, in-world chat can be forwarded to the chat client on the website too.</div> |
=====Communication===== | =====Communication===== | ||
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=====Resources===== | =====Resources===== | ||
[http://opensimulator.org/wiki/Developer_Documentation OpenSimulator Developer Documentation]<br /> | [http://opensimulator.org/wiki/Developer_Documentation OpenSimulator Developer Documentation]<br /> | ||
+ | [http://mozvr.github.io/webvr-spec/webvr.html WebVR - Editor’s Draft] (via CJ)<br /> | ||
[https://github.com/Katharine/AjaxLife AjaxLife] (via Blake)<br /> | [https://github.com/Katharine/AjaxLife AjaxLife] (via Blake)<br /> | ||
[http://g.co/webrtc WebRTC and Web Audio resources]<br /> | [http://g.co/webrtc WebRTC and Web Audio resources]<br /> |
Revision as of 00:44, 14 June 2015
I am a Virtual World Developer living in Frankfurt/Main,
playing with OpenSimulator on a Raspberry Pi2
and do some DIY Hardware stuff.
Contents |
My Current Projects Related To OpenSimulator
"A walkable 3D map"
The idea for this approach, to develop some kind of OpenSimulator Web-based viewer, emerged by a conversation on the OpenSimulator Educator's Mailinglist
Step One
Wording a Functional Specifications Document (FSD)
- Utilizing a "3D Snapshot" of an OpenSimulator Region (.oar archive file)
- Walk through via web browser -> WebGL / three.js
- Ability to display 3D content (static, No LSL)
- Movement control and camera control panels.
- HUD functionality using JavaScript
- No inventory access
- No login required
- Ability to load different teleport locations into a fixed teleport HUD
- Region map with teleport capability
- Runs from local install/USB key
- Settings menu / autodetection draw distance
- Chat (Text) functionality
- Open Source licence
- Please participate!
This is how the web-based viewer will work
Visiting the regions web-based viewer page is showing a window into the '3D Snapshot' region, the size of the window is determined by the performance of the users client. The window is overlayed by a translucent layer showing an opaque button labelled "Start Now!". By clicking the button, a 'CAPTCHA' field appears. Passing the 'Turing test', the translucent layer disappears and the back of an avatar inside the 3D Snapshot is shown. Simultaneously - a 'NPC' avatar 'spawned' inside the dependend simulator - at the regions Landing Point. The user can now operate the avatar. The location of in-simulator avatars can be transmitted into the '3D Snapshot', they are represented by a prim or by a textured mesh. The location of a 3D Snapshot avatar can be represented inside the simulator via NPC. Also shown is a 2D Region map utilizing JavaScript to 'teleport' to another spot. Movement control, camera control panels, the Region map and a settings menu icon are overlaying the scene - but can be folded up. The draw distance can be set manually too. Every X (24) hours a snapshot (.oar) of the current region state is created, which is then converted to a format WebGL/three.js can render. The data of avatar locations can be provided via xml-rpc/UDP. A possibility for text chat on the webpage is given - which can be relayed to the corresponding simulator region, in-world chat can be forwarded to the chat client on the website too.
Communication
- User
- IRC Front end » A minimalist Web IRC client
- IRC Back end » IRCBridgeModule
- WebRTC
Step Two will be
Writing a parser/converter for '.oar' files using python to extract data - which then is used utilizing three.js.
Resources
OpenSimulator Developer Documentation
WebVR - Editor’s Draft (via CJ)
AjaxLife (via Blake)
WebRTC and Web Audio resources
WebGL
three.js