Region crossings
From OpenSimulator
(Difference between revisions)
(Created page with "'''This section is incomplete''' * Every OpenSimulator frame (approximately every 89ms), every avatar is checked to see whether it has crossed into a neighbouring region (cur...") |
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* Every OpenSimulator frame (approximately every 89ms), every avatar is checked to see whether it has crossed into a neighbouring region (currently in ScenePresence.CheckForBorderCrossing(). | * Every OpenSimulator frame (approximately every 89ms), every avatar is checked to see whether it has crossed into a neighbouring region (currently in ScenePresence.CheckForBorderCrossing(). | ||
+ | ** This check is done by extrapolating the avatar's position in the next 100ms at its current heading and velocity |
Revision as of 10:51, 28 November 2014
This section is incomplete
- Every OpenSimulator frame (approximately every 89ms), every avatar is checked to see whether it has crossed into a neighbouring region (currently in ScenePresence.CheckForBorderCrossing().
- This check is done by extrapolating the avatar's position in the next 100ms at its current heading and velocity