OsNpcSaveAppearance
From OpenSimulator
(Difference between revisions)
m (Updated ThreatLevel for osNpcSaveAppearance()) |
m (Added permissions and delay information) |
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|description=Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently. | |description=Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently. | ||
|threat_level=High | |threat_level=High | ||
+ | |permissions=${XEngine|osslNPC} | ||
+ | |delay=0 | ||
|ossl_example= | |ossl_example= | ||
|additional_info= | |additional_info= | ||
}} | }} |
Revision as of 11:01, 25 October 2017
key osNpcSaveAppearance(key npc, string notecard)
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Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently. | |
Threat Level | High |
Permissions | ${XEngine|osslNPC} |
Extra Delay | 0 seconds |