User:Antont

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
 
Line 2: Line 2:
 
but antont is my account usually, and my irc nick too.
 
but antont is my account usually, and my irc nick too.
  
I work at Playsign (ex Kyperjokki) in Oulu, Finland. We are testing OpenSim as a possible server platform for our applications. We have targeted setting up persistent virtual worlds as a part of the company roadmap / business plan since 2003 or so. Originally we were a VJing group, and how we are a game design and production studio :)
+
I work at Playsign (ex Kyperjokki) in Oulu, Finland. We are testing OpenSim as a possible server platform for our applications. We have targeted setting up persistent virtual worlds as a part of the company roadmap / business plan since 2003 or so. Originally we were a VJing group, and how we are a game design and production studio :) .. we have some notes of virtual world ideas in http://www.firstandlast.org/ and the corresponding (and other) technical notes in http://playsign.fi/engine/FrontPage
  
 
I've done stuff with scripting in OpenSim, and participate in the Rex project with a heavy interest in e.g. the content model (which of course easily touches network protocol design etc too) and pipeline.
 
I've done stuff with scripting in OpenSim, and participate in the Rex project with a heavy interest in e.g. the content model (which of course easily touches network protocol design etc too) and pipeline.
  
Looking forward to more OpenSim stuff.
+
Looking forward to more OpenSim things to come.
 +
 
 +
Am interested in e.g. http://opensimulator.org/wiki/Automated_Testing
 +
.. one idea is to make MigratingBirds to test cross region scripting :)
 +
 
 +
Otherwise am sketching things like MoralAgent

Latest revision as of 18:19, 29 January 2008

This might better be: User:Toni Alatalo, but antont is my account usually, and my irc nick too.

I work at Playsign (ex Kyperjokki) in Oulu, Finland. We are testing OpenSim as a possible server platform for our applications. We have targeted setting up persistent virtual worlds as a part of the company roadmap / business plan since 2003 or so. Originally we were a VJing group, and how we are a game design and production studio :) .. we have some notes of virtual world ideas in http://www.firstandlast.org/ and the corresponding (and other) technical notes in http://playsign.fi/engine/FrontPage

I've done stuff with scripting in OpenSim, and participate in the Rex project with a heavy interest in e.g. the content model (which of course easily touches network protocol design etc too) and pipeline.

Looking forward to more OpenSim things to come.

Am interested in e.g. http://opensimulator.org/wiki/Automated_Testing .. one idea is to make MigratingBirds to test cross region scripting :)

Otherwise am sketching things like MoralAgent

Personal tools
General
About This Wiki