Roadmap
From OpenSimulator
(Difference between revisions)
(→0.5) |
(→Uncategorized) |
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* Physics | * Physics | ||
− | ** <strike>ODE Terrain Bug - danx0r</strike> | + | ** <strike>ODE Terrain Bug - danx0r</strike> (Done?) |
** BulletX work | ** BulletX work | ||
** Hollow and Cut Prims support (need to write for 20 prim types) | ** Hollow and Cut Prims support (need to write for 20 prim types) | ||
− | ** <strike>Simple physics engine based on BasicPhysics</strike> | + | ** <strike>Simple physics engine based on BasicPhysics</strike> (Done?) |
* Repository cleanup | * Repository cleanup |
Revision as of 00:23, 19 January 2008
The big massive to do list. Will start to try to put up content in reasonable order here.
Contents |
0.5
- Database
-
Enable mysql for storing assetsdone (When?) -
Enable mysql for inventorydone (When?)
-
- Grid Mode
-
Asset Server, using a primitive asset formatdone (When?) -
Inventory Serverdone (When?)
-
0.6
Future
Uncategorized
- Database
- Enable mysql database
- Grid Mode - Rewrite of grid servers
- Asset Server
- Inventory Server
- User Server
- Scripting
- grid mode scripting
- complete LSL functions
- Tedd's remote scripting rewrite
- Physics
-
ODE Terrain Bug - danx0r(Done?) - BulletX work
- Hollow and Cut Prims support (need to write for 20 prim types)
-
Simple physics engine based on BasicPhysics(Done?)
-
- Repository cleanup
- mercurial mirror to let people easily branch - sdague (or git)
- opensim-libs - move libraries to external svn - danx0r
- Canned Assets
- Clothes
- Bodies
- Prim Objects
- Animations
- Textures