OsForceAttachToOtherAvatarFromInventory
From OpenSimulator
(Difference between revisions)
Mewtwo0641 (Talk | contribs) |
|||
Line 9: | Line 9: | ||
In OpenSimulator 0.7.4. | In OpenSimulator 0.7.4. | ||
− | |threat_level=severe | + | |threat_level=severe. In the next release after OpenSimulator 0.8.0.1 this will be VeryHigh instead. |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
Revision as of 14:50, 8 October 2014
void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, integer attachmentPoint)
| |
Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH. Nothing happens if the avatar is not in the region.
In OpenSimulator 0.7.4. | |
Threat Level | severe. In the next release after OpenSimulator 0.8.0.1 this will be VeryHigh instead. is unknown threat level |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
//Author: mewtwo0641 //Simple example for osForceAttachToOtherAvatarFromInventory that attaches a list of items on touch //List of items in object inventory to be attached in format: item_name, attach_point list items = [ "Belt", (string)ATTACH_BELLY, "Hat", (string)ATTACH_HEAD, "Left Shoe", (string)ATTACH_LFOOT, "Right Shoe", (string)ATTACH_RFOOT ]; key toucher; default { touch_start(integer x) { toucher = llDetectedKey(0); integer i = 0; for(i; i < llGetListLength(items); i++) { string name = llList2String(items, i); integer point = (integer)llList2String(items, i + 1); osForceAttachToOtherAvatarFromInventory(toucher, name, point); i++; } } } |