Sound Protocol

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Viewer Simulator protocol)
(Viewer Simulator protocol)
Line 7: Line 7:
  
 
= Viewer <-> Simulator protocol =
 
= Viewer <-> Simulator protocol =
 
== SoundTrigger ==
 
Simulator <-> Viewer. 
 
 
Sent by viewer to simulator when "play inworld" option is triggered.
 
 
Sent by simulator to all viewers when "play inworld" option is triggered.
 
  
 
== PreloadSoundPacket ==
 
== PreloadSoundPacket ==
Line 22: Line 15:
  
 
== SoundTriggerPacket ==
 
== SoundTriggerPacket ==
Simulator -> Viewer.  Asks the viewer to play a sound that is not attached to an object (i.e. if the object moves the sound stays where it is).
+
Viewer -> Simulator.  Sent by viewer to simulator when "play inworld" option is triggered.
 +
 
 +
Simulator -> Viewer.  Asks the viewer to play a sound that is not attached to an object (i.e. if the object moves the sound stays where it is).  For instance, this is sent back to all viewers when a viewer has manually triggered an inworld play.
  
 
== AttachedSoundGainChangePacket ==
 
== AttachedSoundGainChangePacket ==
 
Simulator -> Viewer.  Change the gain of sounds attached to a given object.
 
Simulator -> Viewer.  Change the gain of sounds attached to a given object.

Revision as of 09:54, 22 May 2013

Contents

Introduction

Unfortunately, this section is incomplete and will likely remain so for quite some time.

General

Uploaded sounds must be in 16 bit PCM WAV format at 44.1KHz mono. They cannot be longer than 10 seconds.

Viewer <-> Simulator protocol

PreloadSoundPacket

Simulator -> Viewer. Asks the viewer to preload a sound so there's no delay when it's played.

AttachedSoundPacket

Simulator -> Viewer. Asks the viewer to play a sound that is attached to an object (i.e. it moves with the object).

SoundTriggerPacket

Viewer -> Simulator. Sent by viewer to simulator when "play inworld" option is triggered.

Simulator -> Viewer. Asks the viewer to play a sound that is not attached to an object (i.e. if the object moves the sound stays where it is). For instance, this is sent back to all viewers when a viewer has manually triggered an inworld play.

AttachedSoundGainChangePacket

Simulator -> Viewer. Change the gain of sounds attached to a given object.

Personal tools
General
About This Wiki