JsonStore Module

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(JsonStore Script Functions)
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     {
 
     {
 
         key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
 
         key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
 +
 +
 
     }
 
     }
 
}
 
}
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=== integer status = JsonDestroyStore(key storeID)  ===
 
=== integer status = JsonDestroyStore(key storeID)  ===
  
Destroy the JsonStore associated with the provided identifier.  
+
Destroy the JsonStore associated with the provided identifier.  You should call this whenever you're finished with a JsonStore.
  
 
(In next release).  Returns 1 if the operation is successful.  Returns 0 if the operation was not successful or the store does not exist.
 
(In next release).  Returns 1 if the operation is successful.  Returns 0 if the operation was not successful or the store does not exist.

Revision as of 16:02, 18 February 2013

Contents

Introduction

The JsonStore module enables scripts and region modules to share structured data among themselves. Please be aware that it is currently experimental and subject to change which may make older scripts fail to work or work slightly differently.

Nodes are currently restricted to array, object and string. If JSON is added (via JsonCreateStore(), JsonSetValueJson() or other such methods) that contains raw number values, then these can still be retrieved but only as strings.

Enabling the Module

Add the following to your OpenSim.ini to enable the JsonStore module: 

[JsonStore]
Enabled = true

If you want to access JsonStore via script methods, you will also need to enable permission for MOD functions to run, if you have not done so already:

[XEngine]
AllowMODFunctions = true

General Points

  • The module works by allow scripts to create their own stores for JSON data. JSON can either be written directly, read in from a notecard or added via some other means (such as a separate request to fetch data from an external server).
  • Stores are referenced via a key. This key can be passed to other scripts so that they can share the same store.
  • Stores are not persisted. Once the simulator is reset the data will disappear if other steps aren't taken to store it (such as within notecards).
  • If you have finished with a store, you should remove it with the JsonDestroyStore() function. If this is not done then it will continue to occupy memory until the simulator is reset.
  • If you want to see the whole contents of a store via script for debugging purposes, then a good way to do this is to print the serialized JsonStore with the script line
llOwnerSay(JsonGetValueJson(storeID, "."));

JsonStore Path Syntax

A JsonStore path is a '.' separated string of tokens that reference elements of the Json store. Path tokens are either strings (for structure access) or array references. The '+' token refers to the end of the array and is used to append values to an array. Strings are quoted with "{" and "}" characters. Array references are quoted with "[" and "]". When there is no ambiguity, the '.' separator can be dropped.

Formal Syntax

Path --> Token | Path '.' Token
Token --> '[' Index ']' | '{' Identifier '}' | SimpleIdentifier
Index --> '+' | [0-9]+
Identifier --> [^}]+
SimpleIdentifier --> [a-zA-Z]+

Examples

// reference the root node, as used in calls such as JsonGetPathJson(storeId, ".") 
// to serialize the whole store
"."  

// reference an element
"elem" 

// reference an array item
"[0]"  

// reference an array item where elem is the key.  This is a shortcut for elem.[0]
"elem[0]" 

// reference an array item where elem is the key.
"elem.[0]" 

// reference an array item where elem is the key and elem itself 
// contains braces {}, brackets [] or periods .
"{elem}.[0]" 

// this is a two token path with the identifier "foo.bar" and array reference "0"
"{foo.bar}.[0]" 

// this is a two token path with the identifier "foo.bar" and array reference "0" 
// and foo or bar contain elements that need to be delineated.
"{foo}.{bar}.[0]" 

// this is a four token path: [{foo}, {bar}, [0], {goof}]
"foo.bar[0].goof" 

JsonStore Value Syntax

JsonStore Region Module API

Methods for manipulating the region store are made accessible via the IJsonStore interface in the Interfaces directory of OpenSim.Region.Framework.dll. These methods are

public delegate void TakeValueCallback(string s);
 
    public interface IJsonStoreModule
    {
        bool AttachObjectStore(UUID objectID);
        bool CreateStore(string value, ref UUID result);
        bool DestroyStore(UUID storeID);
        bool TestStore(UUID storeID);
        bool TestPath(UUID storeID, string path, bool useJson);
        bool SetValue(UUID storeID, string path, string value, bool useJson);
        bool RemoveValue(UUID storeID, string path);
        bool GetValue(UUID storeID, string path, bool useJson, out string value);
 
        void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
        void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
    }

TODO: Documentation on these methods. At this point, you will need to refer to the comparable script functions below.

JsonStore Script Functions

Basic Functions

These functions allow you to manipulate stores, set get and test values and read and write JSON to notecards.

  • JsonCreateStore
  • JsonDestroyStore
  • JsonTestPath/JsonTestPathJson
  • JsonGetValue/JsonGetValueJson
  • JsonSetValue/JsonSetValueJson
  • JsonReadNotecard
  • JsonWriteNotecard
  • JsonGetArrayLength

key storeID = JsonCreateStore(string jsonvalue)

Create a JsonStore and initialize it using the Json encoded value. The new store identifier is returned.

// Create a JsonStore initialized with a key 'Hello' point towards the string 'World' 
// and a key 'Event' pointing to an array with two values '1, 2'
default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
 
 
    }
}

integer status = JsonDestroyStore(key storeID)

Destroy the JsonStore associated with the provided identifier. You should call this whenever you're finished with a JsonStore.

(In next release). Returns 1 if the operation is successful. Returns 0 if the operation was not successful or the store does not exist.

(In OpenSimulator 0.7.5). Return 1 if the operation is successful or if the store did not exit. Returns 0 if the operation was unsuccessful.

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
        integer res = JsonDestroyStore(storeID);
 
        llOwnerSay("Result " + (string)res);
    }
}

key requestID = JsonWriteNotecard(key storeID, string path, string notecard)

Request that the value identified by the given path be Json encoded and written to the notecard. The function returns the request identifier. When the operation completes, a link_message event is generated with the request identifier.

key requestID;
 
default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
 
        requestID = JsonWriteNotecard(storeID, "", "nc1");
    }
 
    link_message(integer sender, integer ival, string sval, key id)
    {
        if (sender != -1) return;
        if (id == requestID)
            llOwnerSay("Notecard written");
    }
}

key requestID = JsonReadNotecard(key storeID, string path, key assetID)

Request that the Json encoded content of a notecard be decoded and  placed in the structure in the store at the given path. The function returns the request identifier. When the operation completes, a link_message event is generated with the request identifier.

This example presumes that the prim contains the "nc1" notecard saved in the JsonWriteNotecard() example.

key storeID;
key requestID;
 
default
{
    touch_start(integer n)
    {        
        requestID = JsonReadNotecard(storeID, "", "nc1");
    }
 
    link_message(integer sender, integer ival, string sval, key id)
    {
        if (sender != -1) return;
        if (id == requestID)
            llOwnerSay("notecard read: " + JsonGetValueJson(storeID,"Event[0]"));
    }
}

integer status = JsonTestPath(key storeID, string path)

Check to see if there is a string identified by the path. Hence, this must be a leaf node. The function returns 1 when this is true, and 0 when it is false or if the store does not exist.

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
        integer res = JsonTestPath(storeID, "Hello");
 
        llOwnerSay("Result " + (string)res);
    }
}

integer status = JsonTestPathJson(key storeID, string path)

Check to see if there is a node identified by the path. In the case of JsonTestPathJson() the value can be a string, an array, or a dictionary. The function returns 1 if this is true, 0 otherwise or if the store does not exist.

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
        integer res = JsonTestPath(storeID, "Hello");
 
        llOwnerSay("Result " + (string)res);
    }
}

string value = JsonGetValue(key storeID, string path)

Return the value identified by the path. In the case of JsonGetValue() the value must be a string. If the value exists then it is returned. If the value does not exist or the store does not exist then an empty string is returned.

The raw string is returned. If you want a string token that you could then use with JsonSetValueJson() then you will need to use JsonGetValueJson().

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : { 'World' : 'Today' } }");
        string res = JsonGetValue(storeID, "Hello.World");
 
        llOwnerSay("Result " + res); // res will be Today
    }
}

string jsonvalue = JsonGetValueJson(key storeID, string path)

From git master commit 61f18d1 (Fri Feb 15 00:38:07 2013), post OpenSimulator 0.7.5, this will become JsonGetJson()

Return the value identified by the path. In the case of JsonGetValueJson() the value will be Json encoded string, array or dictionary. If the value does not exist or the store does not exist then an empty string is returned.

Please note that if the value is a string (i.e. a leaf-node), then it will be returned as a token surrounded by single quotes (') instead of as a raw string. This can then be used in JsonSetValueJson().

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : { 'World' : 'Today' } }");
        string res = JsonGetValue(storeID, "Hello");
 
        llOwnerSay("Result " + res); // res will be 'Today' (note the single quotes in the string itself).
    }
}

integer status = JsonSetValue(key storeID, string path, string value)

Save the value at the location identified by the path in the store. Any value currently at the location will be replaced. JsonSetValue() assumes that the value is a string.

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
 
        integer intRes = JsonSetValue(storeID, "Pancake.Banana", "Apple");   
        llOwnerSay("Set result " + (string)intRes);
 
        string stringRes = JsonGetValue(storeID, "Pancake.Banana");
        llOwnerSay("Get result " + stringRes);
    }
}

integer status = JsonSetValueJson(key storeID, string path, string jsonvalue)

From git master commit 61f18d1 (Fri Feb 15 00:38:07 2013), post OpenSimulator 0.7.5, this will become JsonGetJson()

Save the JSON at the location identified by the path in the store. Any data currently at the location will be replaced. The value given must be a JSON encoded string. If you want to specify a string leaf-node, then this must be surrounded by single quotes (').

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World'");
 
        integer intRes = JsonSetValue(storeID, "Hello.World", "'Apple'");   
        llOwnerSay("Set result " + (string)intRes);
 
        string stringRes = JsonGetValue(storeID, "Hello.World"); // returns Apple
        llOwnerSay("Get result " + stringRes);
 
        intRes = JsonSetValue(storeID, ".", "{'Event' : ['1', '2']}");   
        llOwnerSay("Set result " + (string)intRes);
 
        string stringRes = JsonGetValue(storeID, "Event[0]"); // returns 1
        llOwnerSay("Get result " + stringRes);
    }
}

integer status = JsonRemoveValue(key storeID, string path)

Remove from the store the value identified by the path.

(In OpenSimulator 0.7.5). Returns 1 if the value was removed or the value did not exist. Returns 0 if the store does not exist.

(In next release). Returns 1 if value was removed. Returns 0 if the path does not exist or the store does not exist.

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}");
 
        integer intRes = JsonRemoveValue(storeID, "Hello");   
        llOwnerSay("Remove result " + (string)intRes);
 
        intRes = JsonTestPath(storeID, "Hello");
        llOwnerSay("TestPath result " + (string)intRes);
    }
}

integer res = JsonGetArrayLength(key storeID, string path)

Current development code only (will be released in OpenSimulator 0.7.6).

Get the length of the array at the given path. Returns -1 if

  • The path does not exist
  • The node at the path is not an array
  • The JsonStore for the storeID does not exist.


default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : { 'World' : ['1', '2'] } }");
 
        integer res= JsonGetArrayLength(storeID, "Hello.World");
        llOwnerSay("Result " + (integer)res);  // should be 2
    }
}

Helper Functions

These are functions to help with manipulating JSON or using the store.

Currently there is only one helper function

  • JsonList2Path

string path = JsonList2Path(list components)

Convert the given list of components to a path. Components can be strings or integers. Strings are used as ordinary path name components. Integers are used as index components to arrays.

This method exists chiefly to make it easier to iterate through arrays. For example

default
{
    touch_start(integer n)
    {
        key storeID = JsonCreateStore("{'Hello' : {'World' : [{'name' : 'pete'}, {'name' : 'tom'}, {'name' : 'wilma'}]}}");
 
        integer i;
        string path;
        string name;
        for (i = 0; i < JsonGetArrayLength(storeID, "Hello.World"); i++)
        {
            path = JsonList2Path(["Hello.World", i, "name"]);           
            name = JsonGetValue(storeID, path);
            llOwnerSay(path + " is '" + name + "'");
        }
    }
}

Advanced Functions

These are functions that allow scripts to receive notifications of values when they become available. This is useful for signalling between scripts or between scripts and region modules.

  • JsonTakeValue/JsonTakeValueJson
  • JsonReadValue/JsonReadValueJson

key requestID = JsonTakeValue(key storeID, string path)
key reqeustID = JsonTakeValueJson(key storeID, string path)

Request that the value identified by the path be removed from the store and returned to the script when it is available. The value will be returned through a link_message event with the requestID. JsonTakeValue() will request a string value. JsonTakeValueJson() will request a Json encoded string that corresponds to a string, array or hash value.

This function is used to wait for a value to be available and then return. Since the operation of read and remove is atomic, it can be used to implement locks, task queues and other synchronization primitives.

default
{
    state_entry()
    {
        key requestID = JsonTakeValue(storeID,"Event.Lock");
    }
 
    link_message(integer sender, integer ival, integer sval, key id)
    {
        if (sender != -1) return;
        if (id == requestID)
        {
            // we now have a "lock"
            llOwnerSay("read: " + sval);
 
            // release the "lock" by placing the value back in the store
            llSetValue(storeID,"Event.Lock",sval);
        }
    }
}

key requestID = JsonReadValue(key storeID, string path)
key requestID = JsonReadValueJson(key storeID, string path)

Request that the value identified by the path be returned to the script when it is available. The value will be returned through a link_message event with the requestID. JsonReadValue() will request a string value. JsonReadValueJson() will request a Json encoded string that corresponds to a string, array or hash value.

Unlike the JsonTakeValue() operation, the JsonReadValue operation does not remove the value from the store once it becomes available.

Examples

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