JsonStore Module
From OpenSimulator
(→JsonStore Script Functions) |
(→JsonStore Script Functions) |
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</source> | </source> | ||
− | === string value = JsonGetValue(key storeID, string path) | + | === string value = JsonGetValue(key storeID, string path) === |
− | Return the value identified by the path. In the case of JsonGetValue() the value must be a string. | + | Return the value identified by the path. In the case of JsonGetValue() the value must be a string. If the value exists then it is returned. If the value does not exist or the store does not exist then an empty string is returned. |
<source lang="lsl"> | <source lang="lsl"> | ||
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touch_start(integer n) | touch_start(integer n) | ||
{ | { | ||
− | key storeID = JsonCreateStore("{'Hello' : 'World', ' | + | key storeID = JsonCreateStore("{'Hello' : { 'World' : 'Today' } }"); |
+ | string res = JsonGetValue(storeID, "Hello.World"); | ||
+ | |||
+ | llOwnerSay("Result " + (string)res); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |||
+ | === string jsonvalue = JsonGetValueJson(key storeID, string path) === | ||
+ | |||
+ | Return the value identified by the path. In the case of JsonGetValueJson() the value will be Json encoded string, array or dictionary. If the value does not exist or the store does not exist then an empty string is returned. | ||
+ | |||
+ | <source lang="lsl"> | ||
+ | default | ||
+ | { | ||
+ | touch_start(integer n) | ||
+ | { | ||
+ | key storeID = JsonCreateStore("{'Hello' : { 'World' : 'Today' } }"); | ||
string res = JsonGetValue(storeID, "Hello"); | string res = JsonGetValue(storeID, "Hello"); | ||
Revision as of 16:08, 11 February 2013
Introduction
The JsonStore module enables scripts and region modules to share structured data among themselves. It should be considered experimental functionality - existing functions may still change.
Enabling the Module
Add the following to your OpenSim.ini to enable the JsonStore module:
[JsonStore] Enabled = true
If you want to access JsonStore via script methods, you will also need to enable permission for MOD functions to run, if you have not done so already:
[XEngine] AllowMODFunctions = true
General Points
- The module works by allow scripts to create their own stores for JSON data. JSON can either be written directly, read in from a notecard or added via some other means (such as a separate request to fetch data from an external server).
- Stores are referenced via a key. This key can be passed to other scripts so that they can share the same store.
- Stores are not persisted. Once the simulator is reset the data will disappear if other steps aren't taken to store it (such as within notecards).
- If you have finished with a store, you should remove it with the JsonDestroyStore() function. If this is not done then it will continue to occupy memory until the simulator is reset.
JsonStore Path Syntax
A JsonStore path is a '.' separated string of tokens that reference elements of the Json store. Path tokens are either strings (for structure access) or array references. The '+' token refers to the end of the array and is used to append values to an array. Strings are quoted with "{" and "}" characters. Array references are quoted with "[" and "]". When there is no ambiguity, the '.' separator can be dropped.
Formal Syntax
Path --> Token | Path '.' Token Token --> '[' Index ']' | '{' Identifier '}' | SimpleIdentifier Index --> '+' | [0-9]+ Identifier --> [^}]+ SimpleIdentifier --> [a-zA-Z]+
Examples
"elem" "[0]" "elem[0]" "elem.[0]" "{elem}.[0]" "{foo.bar}.[0]" // this is a two token path with the identifier "foo.bar" and array reference "0" "{foo}.{bar}.[0]" "foo.bar[0].goof" // this is a four token path: [{foo}, {bar}, [0], {goof}]
JsonStore Value Syntax
JsonStore Region Module API
Methods for manipulating the region store are made accessible via the IJsonStore interface in the Interfaces directory of OpenSim.Region.Framework.dll. These methods are
public delegate void TakeValueCallback(string s); public interface IJsonStoreModule { bool AttachObjectStore(UUID objectID); bool CreateStore(string value, ref UUID result); bool DestroyStore(UUID storeID); bool TestStore(UUID storeID); bool TestPath(UUID storeID, string path, bool useJson); bool SetValue(UUID storeID, string path, string value, bool useJson); bool RemoveValue(UUID storeID, string path); bool GetValue(UUID storeID, string path, bool useJson, out string value); void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); }
TODO: Documentation on these methods. At this point, you will need to refer to the comparable script functions below.
JsonStore Script Functions
Basic Functions
These functions allow you to manipulate stores, set get and test values and read and write JSON to notecards.
- JsonCreateStore
- JsonDestroyStore
- JsonTestPath/JsonTestPathJson
- JsonGetValue/JsonGetValueJson
- JsonSetValue/JsonSetValueJson
- JsonReadNotecard
- JsonWriteNotecard
key storeID = JsonCreateStore(string jsonvalue)
Create a JsonStore and initialize it using the Json encoded value. The new store identifier is returned.
// Create a JsonStore initialized with a key 'Hello' point towards the string 'World' // and a key 'Event' pointing to an array with two values '1, 2' default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}"); } }
integer status = JsonDestroyStore(key storeID)
Destroy the JsonStore associated with the provided identifier.
(In next release). Returns 1 if the operation is successful. Returns 0 if the operation was not successful or the store does not exist.
(In OpenSimulator 0.7.5). Return 1 if the operation is successful or if the store did not exit. Returns 0 if the operation was unsuccessful.
default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}"); integer res = JsonDestroyStore(storeID); llOwnerSay("Result " + (string)res); } }
key requestID = JsonWriteNotecard(key storeID, string path, string notecard)
Request that the value identified by the given path be Json encoded and written to the notecard. The function returns the request identifier. When the operation completes, a link_message event is generated with the request identifier.
key requestID; default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}"); requestID = JsonWriteNotecard(storeID, "", "nc1"); } link_message(integer sender, integer ival, string sval, key id) { if (sender != -1) return; if (id == requestID) llOwnerSay("Notecard written"); } }
key requestID = JsonReadNotecard(key storeID, string path, key assetID)
Request that the Json encoded content of a notecard be decoded and placed in the structure in the store at the given path. The function returns the request identifier. When the operation completes, a link_message event is generated with the request identifier.
This example presumes that the prim contains the "nc1" notecard saved in the JsonWriteNotecard() example.
key storeID; key requestID; default { touch_start(integer n) { requestID = JsonReadNotecard(storeID, "", "nc1"); } link_message(integer sender, integer ival, string sval, key id) { if (sender != -1) return; if (id == requestID) llOwnerSay("notecard read: " + JsonGetValueJson(storeID,"Event[0]")); } }
int status = JsonTestPath(key storeID, string path)
Check to see if there is a string identified by the path. Hence, this must be a leaf node. The function returns 1 when this is true, and 0 when it is false or if the store does not exist.
default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}"); integer res = JsonTestPath(storeID, "Hello"); llOwnerSay("Result " + (string)res); } }
int status = JsonTestPathJson(key storeID, string path)
Check to see if there is a node identified by the path. In the case of JsonTestPathJson() the value can be a string, an array, or a dictionary. The function returns 1 if this is true, 0 otherwise or if the store does not exist.
default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}"); integer res = JsonTestPath(storeID, "Hello"); llOwnerSay("Result " + (string)res); } }
string value = JsonGetValue(key storeID, string path)
Return the value identified by the path. In the case of JsonGetValue() the value must be a string. If the value exists then it is returned. If the value does not exist or the store does not exist then an empty string is returned.
default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : { 'World' : 'Today' } }"); string res = JsonGetValue(storeID, "Hello.World"); llOwnerSay("Result " + (string)res); } }
string jsonvalue = JsonGetValueJson(key storeID, string path)
Return the value identified by the path. In the case of JsonGetValueJson() the value will be Json encoded string, array or dictionary. If the value does not exist or the store does not exist then an empty string is returned.
default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : { 'World' : 'Today' } }"); string res = JsonGetValue(storeID, "Hello"); llOwnerSay("Result " + (string)res); } }
int status = JsonSetValue(key storeID, string path, string value)
int status = JsonSetValue(key storeID, string path, string jsonvalue)
Save the value at the location identified by the path in the store. Any value currently at the location will be replaced. JsonSetValue() assumes that the value is a string. JsonSetValueJson() assumes that the value is a Json encoded string.
default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}"); integer intRes = JsonSetValue(storeID, "Pancake.Banana", "Apple"); llOwnerSay("Set result " + (string)intRes); string stringRes = JsonGetValue(storeID, "Pancake.Banana"); llOwnerSay("Get result " + stringRes); } }
int status = JsonRemoveValue(key storeID, string path)
Remove from the store the value identified by the path.
(In OpenSimulator 0.7.5). Returns 1 if the value was removed or the value did not exist. Returns 0 if the store does not exist.
(In next release). Returns 1 if value was removed. Returns 0 if the path does not exist or the store does not exist.
default { touch_start(integer n) { key storeID = JsonCreateStore("{'Hello' : 'World', 'Event' : ['1', '2']}"); integer intRes = JsonRemoveValue(storeID, "Hello"); llOwnerSay("Remove result " + (string)intRes); intRes = JsonTestPath(storeID, "Hello"); llOwnerSay("TestPath result " + (string)intRes); } }
Advanced Functions
These are functions that allow scripts to receive notifications of values when they become available. This is useful for signalling between scripts or between scripts and region modules.
- JsonTakeValue/JsonTakeValueJson
- JsonReadValue/JsonReadValueJson
key requestID = JsonTakeValue(key storeID, string path)
key reqeustID = JsonTakeValueJson(key storeID, string path)
Request that the value identified by the path be removed from the store and returned to the script when it is available. The value will be returned through a link_message event with the requestID. JsonTakeValue() will request a string value. JsonTakeValueJson() will request a Json encoded string that corresponds to a string, array or hash value.
This function is used to wait for a value to be available and then return. Since the operation of read and remove is atomic, it can be used to implement locks, task queues and other synchronization primitives.
default { state_entry() { key requestID = JsonTakeValue(storeID,"Event.Lock"); } link_message(integer sender, integer ival, integer sval, key id) { if (sender != -1) return; if (id == requestID) { // we now have a "lock" llOwnerSay("read: " + sval); // release the "lock" by placing the value back in the store llSetValue(storeID,"Event.Lock",sval); } } }
key requestID = JsonReadValue(key storeID, string path)
key requestID = JsonReadValueJson(key storeID, string path)
Request that the value identified by the path be returned to the script when it is available. The value will be returned through a link_message event with the requestID. JsonReadValue() will request a string value. JsonReadValueJson() will request a Json encoded string that corresponds to a string, array or hash value.
Unlike the JsonTakeValue() operation, the JsonReadValue operation does not remove the value from the store once it becomes available.