Overview of How Regions Work
From OpenSimulator
(→Scene: the Core of the Region) |
("Which regions run" section is unnecessary - this stuff is well covered in configuration) |
||
Line 28: | Line 28: | ||
Other modules of all sorts can register heartbeat events that get called each pass through the main loop, and there are other events that modules can register for as well. | Other modules of all sorts can register heartbeat events that get called each pass through the main loop, and there are other events that modules can register for as well. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 12:53, 29 October 2012
The following is based on a brief discussion between ter_afk and rknop on #opensim-dev. It's archived here so that hopefully others can benefit from it.
Scene: the Core of the Region
OpenSim.Region.Framework.Scenes.Scene is the "heart" of OpenSimulator's functionality. The method Scene.Heartbeat() starts the heartbeat going; it does this by calling the Update() method. That method is the "main loop" of the region:
public override void Update() { int maintc = 0; while (!shuttingdown) {
That loop is run over and over again. At the bottom of the loop is:
maintc = Environment.TickCount - maintc; maintc = (int)(m_timespan * 1000) - maintc; if ((maintc < (m_timespan * 1000)) && maintc > 0) Thread.Sleep(maintc); } }
In other words, if everything else didn't take as long as one heartbeat is supposed to take, the thread goes to sleep until it's time to service the next heartbeat. This heartbeat runs about 10 times a second.
Other modules of all sorts can register heartbeat events that get called each pass through the main loop, and there are other events that modules can register for as well.