Universal Time in OpenSim
From OpenSimulator
(Difference between revisions)
												
			m (Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name)  | 
			 (→OpenSimulator Standard Time:  Note OpenSim time zone can vary between grids.)  | 
			||
| Line 3: | Line 3: | ||
<br />  | <br />  | ||
| − | == OpenSimulator   | + | == OpenSimulator Time ==  | 
| + | OpenSim time zone and daylight savings behaviour is set via DSTZone in Robust.[HG].ini. It may vary between grids.  | ||
| − | + | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"  | |
| + | ;; Viewers do not receive timezone information from the server - almost all  default to Pacific Standard Time  | ||
| + | ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.  | ||
| + | ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.  | ||
| + | ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.  | ||
| + | ;; Options are  | ||
| + | ;; "none" no DST  | ||
| + | ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.  | ||
| + | ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.  | ||
| + | ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows  | ||
| + | DSTZone = "America/Los_Angeles;Pacific Standard Time"  | ||
[[Category:Standards]]  | [[Category:Standards]]  | ||
Revision as of 03:39, 25 September 2020
OpenSimulator Time
OpenSim time zone and daylight savings behaviour is set via DSTZone in Robust.[HG].ini. It may vary between grids.
- {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
 
- Viewers do not receive timezone information from the server - almost all default to Pacific Standard Time
 - However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
 - Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
 - By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
 - Options are
 - "none" no DST
 - "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
 - "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
 - 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
 
DSTZone = "America/Los_Angeles;Pacific Standard Time"