OsIsNpc
From OpenSimulator
(Difference between revisions)
(Created page with "{{osslfunc |function_syntax=integer osIsNpc(key npc) |csharp_syntax= |description=Returns TRUE (1) / FALSE (0) if key provided is an NPC |threat_level=none |ossl_example= |additi...") |
Mewtwo0641 (Talk | contribs) |
||
| Line 2: | Line 2: | ||
|function_syntax=integer osIsNpc(key npc) | |function_syntax=integer osIsNpc(key npc) | ||
|csharp_syntax= | |csharp_syntax= | ||
| − | |description=Returns TRUE (1) / FALSE (0) if key provided is an NPC | + | |description=Returns NPC status on the provided key |
| + | |||
| + | * Returns TRUE (1) / FALSE (0) if key provided is an NPC | ||
| + | * Returns FALSE (0) if the key provided doesn't exist in the scene. | ||
| + | |||
|threat_level=none | |threat_level=none | ||
| − | |ossl_example= | + | |ossl_example=<source lang="lsl"> |
| + | |||
| + | |||
| + | // Test For NPC | ||
| + | // Author: mewtwo0641 | ||
| + | // Date: 8-5-13 | ||
| + | |||
| + | // This script listens for a key on channel 1 which will then | ||
| + | // tell you if the specified key is an NPC or not. | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llListen(1, "", llGetOwner(), ""); | ||
| + | } | ||
| + | |||
| + | listen(integer channel , string name, key id, string message) | ||
| + | { | ||
| + | if(channel == 1) | ||
| + | { | ||
| + | integer isNPC = osIsNpc((key)message); //Get information on the key. | ||
| + | string keyInfo = llKey2Name((key)message) + " (" + message + ")"; | ||
| + | |||
| + | if(isNPC) //Supplied key is an NPC | ||
| + | llOwnerSay(keyInfo + " is an NPC."); | ||
| + | |||
| + | else if(!isNPC) | ||
| + | { | ||
| + | //We now know that the supplied key isn't an NPC. | ||
| + | //Let's find out if the key exists as an agent or not. | ||
| + | |||
| + | if(llGetAgentSize((key)message) != ZERO_VECTOR) //Supplied key is an agent and not an npc | ||
| + | llOwnerSay(keyInfo + " is an AGENT and not an NPC"); | ||
| + | |||
| + | else //Supplied key is either not an NPC or the NPC doesn't exist | ||
| + | llOwnerSay(keyInfo + " is either not an NPC or the NPC does not exist."); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |||
| + | </source> | ||
|additional_info= | |additional_info= | ||
}} | }} | ||
Revision as of 10:11, 5 August 2013
integer osIsNpc(key npc)
| |
Returns NPC status on the provided key
| |
| Threat Level | none is unknown threat level |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
// Test For NPC // Author: mewtwo0641 // Date: 8-5-13 // This script listens for a key on channel 1 which will then // tell you if the specified key is an NPC or not. default { state_entry() { llListen(1, "", llGetOwner(), ""); } listen(integer channel , string name, key id, string message) { if(channel == 1) { integer isNPC = osIsNpc((key)message); //Get information on the key. string keyInfo = llKey2Name((key)message) + " (" + message + ")"; if(isNPC) //Supplied key is an NPC llOwnerSay(keyInfo + " is an NPC."); else if(!isNPC) { //We now know that the supplied key isn't an NPC. //Let's find out if the key exists as an agent or not. if(llGetAgentSize((key)message) != ZERO_VECTOR) //Supplied key is an agent and not an npc llOwnerSay(keyInfo + " is an AGENT and not an NPC"); else //Supplied key is either not an NPC or the NPC doesn't exist llOwnerSay(keyInfo + " is either not an NPC or the NPC does not exist."); } } } } | |