OsNpcCreate
From OpenSimulator
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m (some format conversions) |
m (some syntax modification (may be major or minor)) |
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |function_syntax=key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom) | + | |function_syntax=key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
// touch to create npc in front of this emitter | // touch to create npc in front of this emitter |
Revision as of 02:33, 2 July 2011
key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom)
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Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// touch to create npc in front of this emitter // Npc will walk to the toucher, then will greet them. // touch again to destroy key npc; vector toucherPos; default { touch_start(integer number) { vector npcPos = llGetPos() + <1,0,0>; npc = osNpcCreate("Jane", "Bot", npcPos, llGetOwnerKey(llGetKey())); list rtn = llGetObjectDetails(llDetectedKey(number), [OBJECT_POS]); toucherPos = llList2Vector(rtn, 0); state hasNPC; } } state hasNPC { state_entry() { osNpcMoveTo(npc, toucherPos + <1,0,0>); // This is currently unworkable osNpcSay(npc, "Hi there! My name is " + llKey2Name(npc)); } touch_start(integer number) { osNpcSay(npc, "Good bye!"); osNpcRemove(npc); npc = NULL_KEY; state default; } } |