Talk:LSL osFunctions
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(os function vs primitive object model) |
Cow Taurog (Talk | contribs) (string osConsole()) |
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os function is a great idea ! Anyway, knowing c# scripting is possible, I cant prevent myself to dream about a powerfull region/asset/primitives object model which would make possible things like ''Region.GetObject(uuid).Primitives[3].Faces[1].Alpha = .5;'' or ''Region.Restart();'' or ''Region.GetObject(uuid).Primitives[4].Unlink();'' or ''Region.GetObject(uuid).Color = Color.Yellow;'', ''Region.GetObject(uuid).RootPrimitive.HoverText="Hello, Avatar!''... and so on. Just imagine... :p | os function is a great idea ! Anyway, knowing c# scripting is possible, I cant prevent myself to dream about a powerfull region/asset/primitives object model which would make possible things like ''Region.GetObject(uuid).Primitives[3].Faces[1].Alpha = .5;'' or ''Region.Restart();'' or ''Region.GetObject(uuid).Primitives[4].Unlink();'' or ''Region.GetObject(uuid).Color = Color.Yellow;'', ''Region.GetObject(uuid).RootPrimitive.HoverText="Hello, Avatar!''... and so on. Just imagine... :p | ||
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+ | == string osConsole() == | ||
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+ | Why not have a function that enters any string as if you typed it in the console, rather than having seperate ones for everything? -[[User:Cow Taurog|Cow Taurog]] 22:32, 27 December 2007 (PST) |
Revision as of 22:32, 27 December 2007
os function vs primitive object model
os function is a great idea ! Anyway, knowing c# scripting is possible, I cant prevent myself to dream about a powerfull region/asset/primitives object model which would make possible things like Region.GetObject(uuid).Primitives[3].Faces[1].Alpha = .5; or Region.Restart(); or Region.GetObject(uuid).Primitives[4].Unlink(); or Region.GetObject(uuid).Color = Color.Yellow;, Region.GetObject(uuid).RootPrimitive.HoverText="Hello, Avatar!... and so on. Just imagine... :p
string osConsole()
Why not have a function that enters any string as if you typed it in the console, rather than having seperate ones for everything? -Cow Taurog 22:32, 27 December 2007 (PST)