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|
Line 199: |
Line 199: |
| <tr> | | <tr> |
| <td>unlink prims</td> | | <td>unlink prims</td> |
− | <td bgcolor="red">not working</td> | + | <td bgcolor="lime">OK</td> |
| <td bgcolor="lime">OK</td> | | <td bgcolor="lime">OK</td> |
| </tr> | | </tr> |
Revision as of 20:55, 24 December 2007
Current functionality
Standalone tested from sv ????.
Grid Information tested from svn 2816 (OpenlifeGrid http://www.openlifegrid.com) Updated Regularly.
Account
|
Standalone |
Grid |
login |
OK |
OK |
logout |
OK |
OK |
relog |
OK |
OK |
Home - Login Start Location |
unknown |
OK - Configurable by Region |
Alt Home - if Home unavailable |
unknown |
Alternate Region hardset by GRID |
World
|
Standalone |
Grid |
day / night cycle |
OK |
OK |
windlight |
not working |
not working |
clouds |
not working |
not working |
wind |
not working |
not working |
water and water texture |
OK |
OK |
terrain and terrain textures |
OK |
Partial |
Accounts and permissions
|
Standalone |
Grid |
multiple account creation |
OK |
OK |
permissions per account |
partially working |
minimal |
account has inventory |
OK |
OK - Early stages |
sim supports multiple logins |
OK |
OK |
Avatar
|
Standalone |
Grid |
teleport within region |
partially working (always facing north after teleport) |
unknown |
built-in animations (walking, flying, sitting) |
partially working |
partially working |
uploaded animations / gestures |
partially working (play locally, but not in world) |
unknown |
uploaded sounds |
partially working (play locally, but not in world) |
unknown |
can wear clothes |
partially working (must manually re-wear after every login) |
temp persist (temporary persist must re-wear after server restart) |
can attach items |
not yet implemented |
not yet implemented |
DRAG / CTRL DRAG objects |
OK - non physical only |
OK - non physical only |
Building
|
Standalone |
Grid |
create prim |
OK |
OK |
change prim type |
OK |
OK |
change prim transparency |
OK |
OK |
change prim colour |
OK |
OK |
change prim texture (including uploaded textures) |
OK |
OK |
change prim size, cut, hollow, etc |
partially working (issues with prim stretching) |
OK |
prim light, fullbright and flexi |
OK |
OK |
link prims |
OK |
OK |
unlink prims |
OK |
OK |
permissions |
partially working |
Some (TBA) |
objects persist in world across login / logoff and server restart |
OK |
OK |
parcel support |
partially working |
OK See Parcels Below |
Terraforming
|
Standalone |
Grid |
select land |
OK |
OK |
raise land |
OK |
OK |
lower land |
OK |
OK |
flatten land |
OK |
OK |
roughen land |
OK |
no causes lower |
smooth land |
OK - but slow! |
no change pauses sim |
Land and parcels
|
Standalone |
Grid |
subdivide |
Working |
Working |
join |
Working |
Working |
buy and sell |
Not Yet Implemented |
Not Yet Implemented |
Set Land To Group |
Not Yet Implemented |
Not Yet Implemented |
Allow Deed To Group |
not working |
Not Yet Implemented |
Owner Makes Contribution With Deed |
not working |
Not Yet Implemented |
Buy Pass - (Temporary Paid Access) |
not working |
Not Yet Implemented |
Buy For Group |
not working |
Not Used |
Covenants |
Buy For Group |
not working |
Not Used |
Estate Owner |
not working |
Not Yet Implemented |
Land Objects |
Sim Usage |
Works, but Disabled for Bug Testing |
Works, but Disabled for Bug Testing |
Prims on Parcel |
Works, but Disabled for Bug Testing |
Works, but Disabled for Bug Testing |
Return Parcel Primitives |
Not Yet Implemented |
Not Yet Implemented |
AutoReturn of Prims |
Not Yet Implemented |
Not Yet Implemented |
Show Owners (Land Menu) |
Works, but Disabled for Bug Testing |
Works, but Disabled for Bug Testing |
Land Options |
Show Owners (Land Menu) |
not working |
Not Yet Implemented |
Land Media |
Replace Texture With Media |
Working |
OK - Persists |
Music Stream URL |
Working |
OK - Persists |
Restrict Spatialized Sounds to Parcel |
Not Yet Implemented |
Not Yet Implemented |
Land Access |
Show Owners (Land Menu) |
not working |
Not Yet Implemented |
Land Bans |
Limit Access to Group |
Not Yet Implementedg |
Not Yet Implemented |
Limit Access by Avatar |
Somewhat Implemented |
Somewhat Implemented |
Individual Avatar Ban |
Somewhat Implemented |
Somewhat Implemented |
UI
|
Standalone |
Grid |
friends list |
not working |
not working |
uploads |
OK |
OK, jpg, bmp,tga (alpha) |
edit profile |
unknown |
not working (not persistent) |
search |
not working |
not working |
large map |
OK |
OK(currently map textures are a little broken - unavailable for locations not yet visited) |
minimap |
OK |
OK |
money |
not working |
not working |
HUD attachments |
not working |
not working |
Friends
|
Standalone |
Grid |
add |
not working |
not working |
remove |
not working |
not working |
permissions |
not working |
not working |
mapping |
not working |
not working |
online visibility |
not working |
not working |
can edit my objects |
OK |
no friends = generic perms application only |
Friends Are not yet implemented as at SVN2816.
Groups
Groups are not yet implemented as at SVN 2492
|
Standalone |
Grid |
create |
not working |
Not Yet Implemented |
join |
not working |
Not Yet Implemented |
description |
unknown |
Not Yet Implemented |
graphic |
unknown |
Not Yet Implemented |
notices |
unknown |
Not Yet Implemented |
vote |
unknown |
Not Yet Implemented |
invite |
unknown |
Not Yet Implemented |
remove |
unknown |
Not Yet Implemented |
members |
unknown |
Not Yet Implemented |
group list |
unknown |
Not Yet Implemented |
publish |
unknown |
Not Yet Implemented |
set title |
unknown |
Not Yet Implemented |
change active title |
unknown |
Not Yet Implemented |
enrollment fee |
unknown |
Not Yet Implemented |
open enrollment |
unknown |
Not Yet Implemented |
set mature flag |
unknown |
Not Yet Implemented |
group land |
unknown |
Not Yet Implemented |
Group Roles
|
Standalone |
Grid |
create |
unknown |
Not Yet Implemented |
edit |
unknown |
Not Yet Implemented |
remove |
unknown |
Not Yet Implemented |
add person |
unknown |
Not Yet Implemented |
remove person |
unknown |
Not Yet Implemented |
abilities |
unknown |
Not Yet Implemented |
Groups are not yet implemented as at SVN 2492
Chat, IM, Voice
|
Standalone |
Grid |
local chat |
OK |
OK - Plus Configurable Distance (server) |
Shout |
OK |
OK - Plus Configurable Distance (server) |
send / receive IM |
OK |
Not Working |
offline IM |
unknown |
Not Yet Implemented |
group IM |
unknown |
Not Yet Implemented |
multiple friend IM |
unknown |
Not Yet Implemented |
participant list |
unknown |
Not Yet Implemented |
voice |
unknown |
Not Yet Implemented |
IRC bridge |
unknown |
OK (Configurable on Server) |
Physics / Collision
|
basicphysics |
POS |
OpenDynamicsEngine |
modified_BulletX |
RealPhysX |
walk on ground |
OK |
OK |
OK |
partially working (ground is very slippery) |
unknown |
fly |
OK |
OK |
OK |
OK |
unknown |
sit on ground |
OK |
not working |
OK |
not working |
not working |
sit on object |
OK |
not working |
partially working (autopilot has trouble getting to the right spot 'try phantom prim') |
unknown |
unknown |
walk on object |
not working |
OK |
partially working (some stability issues) |
unknown |
unknown |
bump into object |
not working |
OK |
OK |
unknown |
unknown |
Avatar Land on Prim |
not working |
not working |
not yet implemented |
unknown |
unknown |
prim physics |
not working |
not working |
OK |
unknown |
unknown |
Scripting
|
Standalone |
Grid |
create LSL script |
partially working |
OK, see supported commands |
add script to object |
OK |
Drag from inventory into prim |
execute script in object |
OK |
OK |
Note: not all scripting features are supported yet.
Check LSL Status for currently implemented features.
Inventory
|
Standalone |
Grid |
create new items (folder, notes, body, clothes, prims, scripts) |
OK |
OK |
delete prims -> trash |
unknown |
OK |
delete items -> trash |
OK |
OK |
trash folder functions (restore, purge) |
OK |
OK |
search inventory |
OK |
OK |
"recent items" list |
not working |
Not Yet Implemented |
inventory persists across logout / login |
OK |
OK |
drag items to / from world |
OK |
half... still in progress grid wide |
Inventory should not yet be treated as permanent, whilst development is still occurring.