Warp3DImageModule

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(Added example images.)
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[[Image:Warp3DImageModule-Example-OpenVue.jpg|256px|thumb|Example Warp3DImageModule map cell - OpenVue]]
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[[Image:Warp3DImageModule-Example-OpenVCE.jpg|256px|thumb|Example Warp3DImageModule map cell - OpenVCE]]
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Improved rendering of the OpenSim.ini map tiles is possible by using
 
Improved rendering of the OpenSim.ini map tiles is possible by using
 
"Warp3DImageModule" for the MapImageModule for any region server. The
 
"Warp3DImageModule" for the MapImageModule for any region server. The

Revision as of 00:24, 11 April 2011

Example Warp3DImageModule map cell - OpenVue
Example Warp3DImageModule map cell - OpenVCE

Improved rendering of the OpenSim.ini map tiles is possible by using "Warp3DImageModule" for the MapImageModule for any region server. The Warp3dRender engine is included in the standard OpenSim build (from version 0.7.1).

Include in OpenSim.ini [Startup] section:
MapImageModule = Warp3DImageModule
TextureOnMapTile = true
DrawPrimOnMapTile = true

Then use requests of this form for each of your regions...

http://regionserver:port/index.php?method=regionImageUUID

Get the region UUID for each region you want to get the map tile for... then use the Opensim.exe running host name and port you are using for that (usually the port for the first region in that instance). Note its NOT the Robust port if you are using a grid, its the region server port. Then add the UUID directly with all hyphens removed won the end of the URL root.

The map cells are served at a resolution of 256x256.

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