Feature Matrix
From OpenSimulator
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| [[Developer_Documentation#Scripting|Scripts]] || Yes || No || A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. | | [[Developer_Documentation#Scripting|Scripts]] || Yes || No || A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. | ||
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| + | | [[Non-LSL_scripting|C# scripting]] || Yes || No || C# scripting is experimental and insecure. However, it can be useful in some situations | ||
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== Other Simulation facilities == | == Other Simulation facilities == | ||
Revision as of 12:04, 12 August 2010
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
Prims
| Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
|---|---|---|---|
| Create/change/move/delete prims | Yes | N/A | |
| Persistent prim inventories | Yes | N/A | |
| Basic asset types | Yes | N/A | Basic asset types include textures, sounds, notecards, etc. |
| Coalesced object groups | No | No | Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented. |
| Linksets | Yes | N/A | Bugs (some fairly fundamental) remain with linksets but basic support is implented. |
Avatars
| Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
|---|---|---|---|
| Animations | Yes | No | |
| Persistent avatar inventories | Yes | N/A |
Scripting
| Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
|---|---|---|---|
| Scripts | Yes | No | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
| C# scripting | Yes | No | C# scripting is experimental and insecure. However, it can be useful in some situations |
Other Simulation facilities
| Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
|---|---|---|---|
| Archiving | Yes | No | Entire regions can be saved and loaded as OpenSim Archives. Avatar inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
| Groups | No | Yes | See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
| Permissions | Yes | No | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
| Physics | Yes | No | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Architectures
| Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
|---|---|---|---|
| Single server (standalone) mode | Yes | N/A | Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
| Grid (multi-server) mode | Yes | N/A | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |