Feature Matrix
From OpenSimulator
(Difference between revisions)
Line 1: | Line 1: | ||
+ | = Introduction = | ||
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones. | This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones. | ||
+ | |||
+ | |||
+ | == Prims == | ||
{| border = "1" | {| border = "1" | ||
Line 12: | Line 16: | ||
| Coalesced object groups || No || No || Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented. | | Coalesced object groups || No || No || Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented. | ||
|- | |- | ||
− | | Linksets || Yes || N/A || Bugs (some fairly fundamental) remain with linksets but basic support is implented. | + | | Linksets || Yes || N/A || Bugs (some fairly fundamental) remain with linksets but basic support is implented. |
+ | |} | ||
+ | |||
+ | |||
+ | == Avatars == | ||
+ | |||
+ | {| border = "1" | ||
+ | ! Feature Name !! Core OpenSim? !! 3rd Party Modules? !! Notes | ||
|- | |- | ||
| Persistent avatar inventories || Yes || N/A || | | Persistent avatar inventories || Yes || N/A || | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Simulation facilities == | ||
+ | |||
+ | {| border = "1" | ||
+ | ! Feature Name !! Core OpenSim? !! 3rd Party Modules? !! Notes | ||
|- | |- | ||
| Archiving || Yes || No || Entire regions can be saved and loaded as [[OpenSim_Archives|OpenSim Archives]]. Avatar inventories and parts of inventories can be saved and loaded as [[Inventory_Archives|OpenSim Inventory Archives]]. | | Archiving || Yes || No || Entire regions can be saved and loaded as [[OpenSim_Archives|OpenSim Archives]]. Avatar inventories and parts of inventories can be saved and loaded as [[Inventory_Archives|OpenSim Inventory Archives]]. | ||
Line 23: | Line 41: | ||
|- | |- | ||
| [[Developer_Documentation#Scripting|Scripts]] || Yes || No || A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. | | [[Developer_Documentation#Scripting|Scripts]] || Yes || No || A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Architectures == | ||
+ | |||
+ | {| border = "1" | ||
+ | ! Feature Name !! Core OpenSim? !! 3rd Party Modules? !! Notes | ||
|- | |- | ||
| Single server (standalone) mode || Yes || N/A || Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. | | Single server (standalone) mode || Yes || N/A || Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Revision as of 11:55, 12 August 2010
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
Prims
Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
---|---|---|---|
Create/change/move/delete prims | Yes | N/A | |
Persistent prim inventories | Yes | N/A | |
Basic asset types | Yes | N/A | Basic asset types include textures, sounds, notecards, etc. |
Coalesced object groups | No | No | Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented. |
Linksets | Yes | N/A | Bugs (some fairly fundamental) remain with linksets but basic support is implented. |
Avatars
Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
---|---|---|---|
Persistent avatar inventories | Yes | N/A |
Simulation facilities
Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
---|---|---|---|
Archiving | Yes | No | Entire regions can be saved and loaded as OpenSim Archives. Avatar inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
Groups | No | Yes | See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Physics | Yes | No | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Scripts | Yes | No | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
Architectures
Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
---|---|---|---|
Single server (standalone) mode | Yes | N/A | Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Grid (multi-server) mode | Yes | N/A | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |