Feature Matrix
From OpenSimulator
(Difference between revisions)
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| Persistent avatar inventories || Yes || N/A || | | Persistent avatar inventories || Yes || N/A || | ||
+ | |- | ||
+ | | Groups || No || Yes || See the [http://code.google.com/p/flotsam/ group service implementation from the Flotasm project]. [http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. | ||
|- | |- | ||
| [[PhysicsEngines|Physics]] || Yes || No || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works. | | [[PhysicsEngines|Physics]] || Yes || No || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works. | ||
|} | |} |
Revision as of 11:37, 12 August 2010
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
---|---|---|---|
Create/change/move/delete prims | Yes | N/A | |
Persistent prim inventories | Yes | N/A | |
Persistent avatar inventories | Yes | N/A | |
Groups | No | Yes | See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Physics | Yes | No | There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works. |