Feature Matrix

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This is a matrix of the features currently implemented in OpenSim.  Please feel free to correct and add additional lines.  Ideally, each feature should link to the wiki page describing it (except for the most basic features).
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This is a matrix of the features currently implemented in OpenSim.  Please feel free to correct and add additional lines.
  
 
{| border = "1"
 
{| border = "1"
  ! Feature Name                          !! Implemented in core OpenSim !! Implemented in third party modules !! Notes
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  ! Feature Name                          !! Core OpenSim? !! 3rd Party Modules? !! Notes
 
  |-
 
  |-
  | Creating/change/moving/delete prims   || Yes                         || N/A                               ||       
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  | Create/change/move/delete prims       || Yes           || N/A               ||       
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|-
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| Persistent prim inventories          || Yes          || N/A                ||
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|-
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| Persistent avatar inventories        || Yes          || N/A                ||
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|-
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| Physics                              || Yes          ||                    || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works
 
  |}
 
  |}

Revision as of 11:27, 12 August 2010

This is a matrix of the features currently implemented in OpenSim. Please feel free to correct and add additional lines.

Feature Name Core OpenSim? 3rd Party Modules? Notes
Create/change/move/delete prims Yes N/A
Persistent prim inventories Yes N/A
Persistent avatar inventories Yes N/A
Physics Yes There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works
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