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=== Mogelijkheden === | === Mogelijkheden === | ||
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden | Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden | ||
− | * Ondersteund creatie van meerdere ' | + | * Ondersteund creatie van meerdere 'werelden' in een enkele applicatie. |
− | * Ondersteund meerdere clients and | + | * Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen. |
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten. | * Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten. | ||
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer. | * Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer. |
Revision as of 07:02, 16 August 2009
Wat is OpenSimulator?
Image of past Moment: |
Downloads: |
Binaries Zip (0.9.3.0) Diva distro currently only available for older mono/.net4x versions (0.9.2.1) |
Other downloads may be found at either the Download page, or the OpenSim Release Repository |
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels loadable modules, om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de BSD License, welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze forge site.
Alhoewel OpenSimulator nog steeds als alpha software beschouwd wordt, doen veel mensen er toch al spannende dingen mee.
Mogelijkheden
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden
- Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.
- Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.
- Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.
- Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.
- De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.
- Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET
Using OpenSimulator
The fastest way to get started using OpenSimulator is to create an account on OSGrid, then download the Hippo Viewer or Linden Lab's Second Life viewer (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.
You can also easily connect to any one of the many public grids on the internet.
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. Here is a tutorial showing how to get opensimulator running in stand-alone mode..
Running your own OpenSimulator
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:
- Getting OpenSimulator
- Building OpenSimulator
- Configuring OpenSimulator
- Running OpenSimulator
- Frequently Asked Questions in Running OpenSimulator
- Technical Reference Pages
Participating in the OpenSimulator Community
OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:
- Participate via IRC - #opensim (for users) and #opensim-dev
- Participate via the mailing lists - opensim-users (for users) and opensim-dev (for developers).
- Contribute to this wiki, making the OpenSimulator documentation even better.
- Report bugs, submit patches or submit content contributions via our mantis bug tracker
- Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
- Participate to open content creation for OpenSimulator. More details at Artist Home.
- Blog about OpenSimulator, and let us know about that blog on #opensim so it can be added to Planet OpenSim
- Participate in one of the weekly Office Hours for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.
- Secure project infrastructure by donating to the OpenSim Project Infrastructure Fund.
Pages by Category:
Getting Started , Support , Technical Reference Pages , Help , Configuration Pages , User's Pages , Development Pages , Scripts , Recent Wiki Changes
UNIQ2e8185da5d824af4-cleanpage-00000000-QINU
What is OpenSimulator?
Image of past Moment: |
Downloads: |
Binaries Zip (0.9.3.0) Diva distro currently only available for older mono/.net4x versions (0.9.2.1) |
Other downloads may be found at either the Download page, or the OpenSim Release Repository |
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through loadable modules to build completely custom configurations. OpenSimulator is released under a BSD License, making it both open source, and commercially friendly to embed in products.
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our forge site.
Although OpenSimulator is still considered alpha software, many people are doing exciting things with it.
Features
Even though OpenSimulator is relatively young software it already has many useful features
- Supports creating multiple 'worlds' in a single application instance.
- Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
- Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.
- Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.
- The ability to create content real time in the environment using in world building tools. What you see is what you get.
- In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET
Using OpenSimulator
The fastest way to get started using OpenSimulator is to create an account on OSGrid, then download the Hippo Viewer or Linden Lab's Second Life viewer (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.
You can also easily connect to any one of the many public grids on the internet.
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. Here is a tutorial showing how to get opensimulator running in stand-alone mode..
Running your own OpenSimulator
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:
- Getting OpenSimulator
- Building OpenSimulator
- Configuring OpenSimulator
- Running OpenSimulator
- Frequently Asked Questions in Running OpenSimulator
- Technical Reference Pages
Participating in the OpenSimulator Community
OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:
- Participate via IRC - #opensim (for users) and #opensim-dev
- Participate via the mailing lists - opensim-users (for users) and opensim-dev (for developers).
- Contribute to this wiki, making the OpenSimulator documentation even better.
- Report bugs, submit patches or submit content contributions via our mantis bug tracker
- Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
- Participate to open content creation for OpenSimulator. More details at Artist Home.
- Blog about OpenSimulator, and let us know about that blog on #opensim so it can be added to Planet OpenSim
- Participate in one of the weekly Office Hours for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.
- Secure project infrastructure by donating to the OpenSim Project Infrastructure Fund.
Pages by Category:
Getting Started , Support , Technical Reference Pages , Help , Configuration Pages , User's Pages , Development Pages , Scripts , Recent Wiki Changes
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