Roadmap
From OpenSimulator
(Difference between revisions)
(Marking asset server as complete) |
Babblefrog (Talk | contribs) (→Uncategorized) |
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** Enable mysql database | ** Enable mysql database | ||
− | * Grid Mode | + | * Grid Mode - Rewrite of grid servers |
** Asset Server | ** Asset Server | ||
** Inventory Server | ** Inventory Server | ||
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** ODE Terrain Bug - danx0r | ** ODE Terrain Bug - danx0r | ||
** BulletX work | ** BulletX work | ||
− | ** Hollow Prims support (need to write for 20 prim types) | + | ** Hollow and Cut Prims support (need to write for 20 prim types) |
+ | ** Simple physics engine based on BasicPhysics | ||
* Repository cleanup | * Repository cleanup | ||
− | ** mercurial mirror to let people easily branch - sdague | + | ** mercurial mirror to let people easily branch - sdague (or git) |
** opensim-libs - move libraries to external svn - danx0r | ** opensim-libs - move libraries to external svn - danx0r | ||
Revision as of 01:13, 19 November 2007
The big massive to do list. Will start to try to put up content in reasonable order here.
Contents |
0.5
- Database
-
Enable mysql for storing assetsdone -
Enable mysql for inventorydone
-
- Grid Mode
-
Asset Server, using a primitive asset formatdone - Inventory Server
-
0.6
Future
Uncategorized
- Database
- Enable mysql database
- Grid Mode - Rewrite of grid servers
- Asset Server
- Inventory Server
- User Server
- Scripting
- grid mode scripting
- complete LSL functions
- Tedd's remote scripting rewrite
- Physics
- ODE Terrain Bug - danx0r
- BulletX work
- Hollow and Cut Prims support (need to write for 20 prim types)
- Simple physics engine based on BasicPhysics
- Repository cleanup
- mercurial mirror to let people easily branch - sdague (or git)
- opensim-libs - move libraries to external svn - danx0r
- Canned Assets
- Clothes
- Bodies
- Prim Objects
- Animations
- Textures