Roadmap

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(Marking asset server as complete)
(Uncategorized)
Line 18: Line 18:
 
** Enable mysql database
 
** Enable mysql database
  
* Grid Mode
+
* Grid Mode - Rewrite of grid servers
 
** Asset Server
 
** Asset Server
 
** Inventory Server
 
** Inventory Server
Line 31: Line 31:
 
** ODE Terrain Bug - danx0r
 
** ODE Terrain Bug - danx0r
 
** BulletX work
 
** BulletX work
** Hollow Prims support (need to write for 20 prim types)
+
** Hollow and Cut Prims support (need to write for 20 prim types)
 +
** Simple physics engine based on BasicPhysics
  
 
* Repository cleanup
 
* Repository cleanup
** mercurial mirror to let people easily branch - sdague
+
** mercurial mirror to let people easily branch - sdague (or git)
 
** opensim-libs - move libraries to external svn - danx0r
 
** opensim-libs - move libraries to external svn - danx0r
  

Revision as of 02:13, 19 November 2007

The big massive to do list. Will start to try to put up content in reasonable order here.

Contents

0.5

  • Database
    • Enable mysql for storing assets done
    • Enable mysql for inventory done
  • Grid Mode
    • Asset Server, using a primitive asset format done
    • Inventory Server

0.6

Future

Uncategorized

  • Database
    • Enable mysql database
  • Grid Mode - Rewrite of grid servers
    • Asset Server
    • Inventory Server
    • User Server
  • Scripting
    • grid mode scripting
    • complete LSL functions
    • Tedd's remote scripting rewrite
  • Physics
    • ODE Terrain Bug - danx0r
    • BulletX work
    • Hollow and Cut Prims support (need to write for 20 prim types)
    • Simple physics engine based on BasicPhysics
  • Repository cleanup
    • mercurial mirror to let people easily branch - sdague (or git)
    • opensim-libs - move libraries to external svn - danx0r
  • Canned Assets
    • Clothes
    • Bodies
    • Prim Objects
    • Animations
    • Textures
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