Artist Home
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=== Guides === | === Guides === | ||
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* [[Using L3DT]] | * [[Using L3DT]] | ||
* [[Terrain making]] | * [[Terrain making]] |
Revision as of 12:50, 9 March 2009
Contents |
Artist Documentation
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.
Discussion group for people interested in creating content for Metaverse: [Open Content for Metaverse]
Textures
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
Best Practices
Guides
- Creating tileable textures: [[1]]
Tools
- [GIMP] - GIMP is the GNU Image Manipulation Program.
Examples
Projects
Content Libraries
- Torley Textures is a collection of over 600 textures by Torley Linden.
Models
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.
Best Practices
Guides
Tools
- [Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
- [Wings 3d] - Sculpty editor
- [Qavimator] - Animation for OpenSim avatars
Examples
Projects
Content Libraries
Terrain
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.
Best Practices
Guides
Tools
- L3DT
Examples
Projects
Content Libraries
Sounds
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.
Best Practices
Guides
Tools
- [Audacity] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
Examples
Projects
Content Libraries
- [The Freesound Project] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.