User:Lulurun

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(My Proposals)
(My Proposals)
 
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== My Proposals ==
 
== My Proposals ==
[[subdivide the assets table]]
 
  
[[avatar portability]]
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*Region portability
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**[[subdivide the assets table]] - maybe "subdivide the asset service is more proper"
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*User portability (Grid interoperability)
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**[[avatar portability]]
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**[[avatar portability version 2]]
  
== proposal to subdivide the assets table ==
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*[[OpenID for data portability in virtual world]]
 
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*[[Yadis for UGAI services discovery]]
=== Main idea ===
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My proposal is to subdivide asset table into 2 tables:
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* user_asset
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** used by UGAI servers
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** for user owned assets
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*** objects in inventory
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*** appearance
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*** attachment, ...
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* region_asset
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** used by region servers
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** for region owned assets
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*** background sounds
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*** textures on prims
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*** sun, moon, ...
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*** terrain maptile
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=== Advantages ===
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Major points first.
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1. increase the dispersity of asset data, clarify the responsibility of each server.
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:* Currently, all of the asset data is stored in assets table, managed by assetserver.<br>This would cause some problems:
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::# assets table keeps growing in a fast pace.
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::# hard to determine which asset is belongs to inactive regions (when you want to "clean" the assets  table).
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::# assetserver not only serves users' data but also regions' data, if something happened to assetserver both of avatar and prims will become gray.
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:* To separate assets table can not only solve these problems, but also brings minor benefits<br>such like:
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::* reduce the responsibility of assetserver
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::* disperse the asset requests(especially for big grid service)
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::* lower the risk of losing data, ...
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2. for Data Portability in virtual world
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:* For grid admin,
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::* you can concentrate on managing only user(not region owner) relevant information like "users, avatarappearance, inventory"
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::* it can reduce the vulnerability caused by foreign assets.
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::* no complains about "no texture on prims" any more.
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::* when a region leaves your grid, you don't have to worry about its assets becoming garbage.
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:::*on the other hand, this also good for region owners.
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:* For when a user registers their region server with a grid,
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::* When you want to switch your sim to a new grid, "prims, primshapes, terrain, region_asset" are always tied-up together. the only thing you need to do is to edit UGAI servers URI in your OpenSim.ini
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:* For standalone-mode user - probably creators,
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::* Avatars and buildings are saved separatly, export/import objects will become more simple. Or you can provide the DB file directly.
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3. make grid-mode more flexible
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:*Here are some pictures, they are showing some configuration patterns after the subdividing:
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http://openugai.sourceforge.net/?page=assets_subdividing
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4. reduce the possibility of assetid conflict by reducing the scope of assetid.
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=== Disadvantages ===
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I can hardly imagine the disadvantages so far except many changes are need to be done.
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anything you think maybe a disadvantage is very appreciated.
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=== Implementation ===
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*Things need '''not''' to be changed:
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:* The fields of "assets" table need not to be changed (at least for the subdividing).
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:* Current implementation of AssetServer need not to be changed.
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*Things need to add:
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:* Add new table "RegionAssets".
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:* Add DB access support for the new table under OpenSim.Data.*
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:* Add '''RegionAssetService'''
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::* including a '''RegionAssetLoader''' which reads assets/AssetSet.xml stores asset data to RegionAsset table
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::* '''LocalRegionAssetService''' (directly select from RegionAssets table)
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::* This is the pattern 1 at http://openugai.sourceforge.net/?page=assets_subdividing
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:* '''RemoteRegionAssetService'''
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::* This is the pattern 2-4 at http://openugai.sourceforge.net/?page=assets_subdividing
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:* Of course to use which kind of service should be able to config in "OpenSim.ini".
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* Things need to be changed
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:*regionserver should not fetch assets from only one assetserver, So, One of the major changes we have to do is:
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in "GridAssetCient.cs"
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L50: protected override AssetBase GetAsset(AssetRequest req)
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to
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protected override AssetBase GetAsset(AssetRequest req, string asset_url)
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L79: protected override AssetBase StoreAsset(AssetRequest req)
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to
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protected override AssetBase StoreAsset(AssetRequest req, string asset_url)
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=== Migration From Existing System ===
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Since this subdividing does not change the front services, there are not so many things to be done for the migration.
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* Grid admin
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** UGAI servers should work as it used to be. (nothing changes)
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** you can forbid foreign assets by assigning assetserver a private address(a lot of ways to do).
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** if you want cleanup unreferenced assets, ... try your best, this work won't be needed again.
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* Region owner
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** you can keep your contents completly in your local server from mow on.
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** if you want get back your assets that already been stored in other AssetServer, ... troublesome but possible.
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* VW User
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** nothing changes.
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* Developer
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** you need to watch mantis frequently.
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=== What do you think ? ===
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please feel free to leave comments in this section :)
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Latest revision as of 00:43, 22 July 2008

[edit] another project

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[edit] My Proposals

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