OsGetInventoryNames
From OpenSimulator
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JeffKelley (Talk | contribs) m (Note about order) |
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|threat_level=ignored | |threat_level=ignored | ||
|permissions=true | |permissions=true | ||
− | |delay=0|function_syntax=osGetInventoryNames(integer type)<br> | + | |delay=0|function_syntax=list osGetInventoryNames(integer type)<br> |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
// Example for osGetInventoryNames | // Example for osGetInventoryNames | ||
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|description= | |description= | ||
Return a list of items names by type (or INVENTORY_ALL) located in the prim inventory. | Return a list of items names by type (or INVENTORY_ALL) located in the prim inventory. | ||
+ | List ordering is arbitrary. Successive calls may return different orders. | ||
|additional_info=This function was added in 0.9.3.0 | |additional_info=This function was added in 0.9.3.0 | ||
}} | }} |
Latest revision as of 03:56, 29 March 2024
list osGetInventoryNames(integer type)
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Return a list of items names by type (or INVENTORY_ALL) located in the prim inventory.
List ordering is arbitrary. Successive calls may return different orders. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example for osGetInventoryNames // This script uses the function osGetInventoryNames to return a list of inventory items by name // based on the inventory type (INVENTORY_ALL) // The found item names are output to owner chat // Define the inventory type constant integer INVENTORY_TYPE = INVENTORY_ALL; // Event handler, that is executed on script start default { state_entry() { // Use osGetInventoryNames to fetch the list of inventory items by name list inventoryList = osGetInventoryNames(INVENTORY_TYPE); // Check if the list is empty if (llGetListLength(inventoryList) > 0) { // Go through the list and output each item to chat integer numItems = llGetListLength(inventoryList); string itemNames = "Inventory item(s):\n"; integer i; for (i = 0; i < numItems; ++i) { string itemName = llList2String(inventoryList, i); itemNames += itemName + "\n"; } llOwnerSay(itemNames); } else { // If the list is empty give indication as such llOwnerSay("Inventory is empty."); } } } | |
Notes | |
This function was added in 0.9.3.0 |