OsLinkParticleSystem
From OpenSimulator
(Difference between revisions)
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float burst_radius = llFrand(5.0); // Random burst radius | float burst_radius = llFrand(5.0); // Random burst radius | ||
− | float angle_begin = PI_BY_TWO; // | + | float angle_begin = PI_BY_TWO; // starting angle |
− | float angle_end = PI_BY_TWO; // | + | float angle_end = PI_BY_TWO; // ending angle |
key target = ""; | key target = ""; | ||
Line 36: | Line 36: | ||
{ | { | ||
osLinkParticleSystem( | osLinkParticleSystem( | ||
− | llGetLinkNumber(), // LSL_Integer linknumber of the object | + | llGetLinkNumber(), // LSL_Integer linknumber of the object (The link number of the object goes here!!!) |
[ | [ | ||
//System Behaviour | //System Behaviour |
Latest revision as of 10:20, 31 December 2023
osLinkParticleSystem(LSL_Integer linknumber, LSL_List rules)
| |
No descriptions provided | |
Threat Level | This function does not do a threat level check |
Permissions | none |
Extra Delay | No function delay specified |
Example(s) | |
float burst_radius = llFrand(5.0); // Random burst radius float angle_begin = PI_BY_TWO; // starting angle float angle_end = PI_BY_TWO; // ending angle key target = ""; vector start_color = <llFrand(1.0),llFrand(1.0),llFrand(1.0)>; // Random initial color vector end_color = <llFrand(1.0),llFrand(1.0),llFrand(1.0)>; // Random final color float start_alpha = llFrand(1.0); // Random initial alpha float end_alpha = llFrand(0.1); // Random final alpha vector start_scale = <llFrand(1.0),llFrand(1.0),llFrand(1.0)>; // Random initial scale vector end_scale = <llFrand(1.0),llFrand(1.0),llFrand(1.0)>; // Random final scale key texture = "b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d"; float start_glow = llFrand(1.0); // Random initial glow float end_glow = llFrand(0.0); // Random final glow float source_max_age = 0.0; float particle_max_age = llFrand(5.0); // Random maximum age of individual particles float burst_rate = llFrand(0.1); // Random rate of particle bursts integer burst_particle_count = (integer) llFrand(5.0); // Random number of particles in each burst vector acceleration = <llFrand(1.0),llFrand(1.0),llFrand(1.0)>; // Random acceleration vector vector omega = <llFrand(1.0),llFrand(1.0),llFrand(1.0)>; // Random angular velocity vector float speed_min = llFrand(1.0); // Random minimum speed of particles float speed_max = llFrand(5.0); // Random maximum speed of particles Particles() { osLinkParticleSystem( llGetLinkNumber(), // LSL_Integer linknumber of the object (The link number of the object goes here!!!) [ //System Behaviour PSYS_PART_FLAGS, //PSYS_PART_BOUNCE_MASK PSYS_PART_EMISSIVE_MASK //| PSYS_PART_FOLLOW_SRC_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK //| PSYS_PART_RIBBON_MASK //| PSYS_PART_TARGET_LINEAR_MASK //| PSYS_PART_TARGET_POS_MASK //| PSYS_PART_WIND_MASK , //System Presentation PSYS_SRC_PATTERN, //PSYS_SRC_PATTERN_ANGLE //PSYS_SRC_PATTERN_ANGLE_CONE //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY PSYS_SRC_PATTERN_DROP //PSYS_SRC_PATTERN_EXPLODE , // Set various particle system settings PSYS_SRC_BURST_RADIUS, burst_radius, //PSYS_SRC_INNERANGLE, angle_begin, //Either or //PSYS_SRC_OUTERANGLE, angle_end, PSYS_SRC_ANGLE_BEGIN, angle_begin, //Either or PSYS_SRC_ANGLE_END, angle_end, PSYS_SRC_TARGET_KEY, target, // Particle Appearance PSYS_PART_START_COLOR, start_color, PSYS_PART_END_COLOR, end_color, PSYS_PART_START_ALPHA, start_alpha, PSYS_PART_END_ALPHA, end_alpha, PSYS_PART_START_SCALE, start_scale, PSYS_PART_END_SCALE, end_scale, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_GLOW, start_glow, PSYS_PART_END_GLOW, end_glow, //Particle Blending PSYS_PART_BLEND_FUNC_SOURCE, //PSYS_PART_BF_ONE //PSYS_PART_BF_ZERO //PSYS_PART_BF_DEST_COLOR //PSYS_PART_BF_SOURCE_COLOR //PSYS_PART_BF_ONE_MINUS_DEST_COLOR //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR PSYS_PART_BF_SOURCE_ALPHA //PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA , PSYS_PART_BLEND_FUNC_DEST, //PSYS_PART_BF_ONE //PSYS_PART_BF_ZERO //PSYS_PART_BF_DEST_COLOR //PSYS_PART_BF_SOURCE_COLOR //PSYS_PART_BF_ONE_MINUS_DEST_COLOR //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR //PSYS_PART_BF_SOURCE_ALPHA PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA , // Particle Flow PSYS_SRC_MAX_AGE, source_max_age, PSYS_PART_MAX_AGE, particle_max_age, PSYS_SRC_BURST_RATE, burst_rate, PSYS_SRC_BURST_PART_COUNT, burst_particle_count, // Particle Motion PSYS_SRC_ACCEL, acceleration, PSYS_SRC_OMEGA, omega, PSYS_SRC_BURST_SPEED_MIN, speed_min, PSYS_SRC_BURST_SPEED_MAX, speed_max ] ); } default { state_entry() { Particles(); } touch_start(integer total_number) { // When touched, reinitialize the particle system with new random parameters llResetScript(); } } |
[edit] See Also
- Test