OsAvatarType
From OpenSimulator
(Difference between revisions)
(One intermediate revision by one user not shown) | |||
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|function_syntax=integer osAvatarType(key avatarKey)<br> | |function_syntax=integer osAvatarType(key avatarKey)<br> | ||
− | integer osAvatarType(string avatarFirstName, string | + | integer osAvatarType(string avatarFirstName, string avatarLastName) |
|csharp_syntax= | |csharp_syntax= | ||
Line 20: | Line 20: | ||
// tell you the avatar type | // tell you the avatar type | ||
+ | // This is the default state definition | ||
default | default | ||
{ | { | ||
+ | // This function is called when the script enters the default state | ||
state_entry() | state_entry() | ||
{ | { | ||
+ | // Setting up a listener on channel 1, listening for any message from the owner | ||
llListen(1, "", llGetOwner(), ""); | llListen(1, "", llGetOwner(), ""); | ||
} | } | ||
− | + | ||
− | listen(integer channel , string name, key id, string message) | + | // This function is called when the script receives a message on the specified channel |
+ | listen(integer channel, string name, key id, string message) | ||
{ | { | ||
− | if(channel == 1) | + | // Checking if the message was received on channel 1 |
+ | if (channel == 1) | ||
{ | { | ||
+ | // Calling osAvatarType function to determine the type of the avatar | ||
llOwnerSay(osAvatarType((key)message)); | llOwnerSay(osAvatarType((key)message)); | ||
} | } | ||
} | } | ||
} | } | ||
+ | |||
</source> | </source> | ||
|additional_info=This function was added in 0.9.2.0 | |additional_info=This function was added in 0.9.2.0 | ||
}} | }} |
Latest revision as of 01:07, 7 March 2024
integer osAvatarType(key avatarKey)
integer osAvatarType(string avatarFirstName, string avatarLastName) | |
Returns the type of a avatar in region:
| |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// This script listens for a key on channel 1 which will then // tell you the avatar type // This is the default state definition default { // This function is called when the script enters the default state state_entry() { // Setting up a listener on channel 1, listening for any message from the owner llListen(1, "", llGetOwner(), ""); } // This function is called when the script receives a message on the specified channel listen(integer channel, string name, key id, string message) { // Checking if the message was received on channel 1 if (channel == 1) { // Calling osAvatarType function to determine the type of the avatar llOwnerSay(osAvatarType((key)message)); } } } | |
Notes | |
This function was added in 0.9.2.0 |