OsNpcTouch
From OpenSimulator
m (Small changes in the script) |
m (Script improvement) |
||
Line 28: | Line 28: | ||
// Author: djphil | // Author: djphil | ||
// | // | ||
− | + | ||
key npc; | key npc; | ||
− | integer | + | integer hello; |
− | + | ||
default | default | ||
{ | { | ||
Line 38: | Line 38: | ||
llSay(PUBLIC_CHANNEL, "Touch to see osNpcTouch usage."); | llSay(PUBLIC_CHANNEL, "Touch to see osNpcTouch usage."); | ||
} | } | ||
− | + | ||
touch_start(integer number) | touch_start(integer number) | ||
{ | { | ||
Line 48: | Line 48: | ||
} | } | ||
} | } | ||
− | + | ||
state hasNPC | state hasNPC | ||
{ | { | ||
Line 55: | Line 55: | ||
llSetTimerEvent(5.0); | llSetTimerEvent(5.0); | ||
} | } | ||
− | + | ||
timer() | timer() | ||
{ | { | ||
− | if ( | + | if (hello == FALSE) |
+ | { | ||
+ | osNpcSay(npc, "Hello world!"); | ||
+ | hello = TRUE; | ||
+ | } | ||
+ | |||
llSetTimerEvent(2.0); | llSetTimerEvent(2.0); | ||
osNpcTouch(npc, llGetKey(), LINK_THIS); | osNpcTouch(npc, llGetKey(), LINK_THIS); | ||
} | } | ||
− | + | ||
touch_start(integer number) | touch_start(integer number) | ||
{ | { | ||
Line 69: | Line 74: | ||
llSetColor(<llFrand(1.0), llFrand(1.0), llFrand(1.0)>, ALL_SIDES); | llSetColor(<llFrand(1.0), llFrand(1.0), llFrand(1.0)>, ALL_SIDES); | ||
} | } | ||
− | + | ||
else | else | ||
{ | { | ||
Line 77: | Line 82: | ||
osNpcRemove(npc); | osNpcRemove(npc); | ||
npc = NULL_KEY; | npc = NULL_KEY; | ||
− | + | hello = FALSE; | |
state default; | state default; | ||
} | } |
Latest revision as of 17:21, 13 December 2020
osNpcTouch(key npcKey, key objectKey, integer linkNum)
| |
Only LINK_THIS and LINK_ROOT are valid for this function. Any other of the LINK_* constants will be ignored and no touch takes place.
1. If linkNum is LINK_THIS then the prim with the key objectKey will be touched. 2. If linkNum is LINK_ROOT or 0 then the root prim of the link set will be touched, even if the root prim key is not objectKey 3. For any other value of linkNum a search will be made through the linkset for a prim with that link number. If found that prim will be touched. If no prim is found for that link number the function fails silently and no touch takes place. The touch is fired as if it came from an old client that does not support face touch detection or (probably) one of the text clients like Metabolt. Since there is no mouse the llDetectedTouch* functions will return the defaults (See the LSL Wiki for full details) llDetectedTouchBinormal TOUCH_INVALID_VECTOR If the prim is not found or would not allow a normal client to touch it then this function fails silently. | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcTouch Script Exemple // Author: djphil // key npc; integer hello; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcTouch usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { if (hello == FALSE) { osNpcSay(npc, "Hello world!"); hello = TRUE; } llSetTimerEvent(2.0); osNpcTouch(npc, llGetKey(), LINK_THIS); } touch_start(integer number) { if (osIsNpc(llDetectedKey(0))) { llSetColor(<llFrand(1.0), llFrand(1.0), llFrand(1.0)>, ALL_SIDES); } else { llSetColor(<1.0, 1.0, 1.0>, ALL_SIDES); osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; hello = FALSE; state default; } } } | |
Notes | |
This function was added in 0.7.4-post-fixes |