OsVecDistSquare
From OpenSimulator
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|function_syntax=float osVecDistSquare(vector a, vector b) | |function_syntax=float osVecDistSquare(vector a, vector b) | ||
|ossl_example= | |ossl_example= | ||
− | |description=returns the square of norm of vector or distance vector (a - b), when expensive square root is not needed. | + | |description=returns the square of norm of vector, or distance vector, (a - b), when expensive square root math operation is not needed.<br> |
+ | for example to check if distance is larger than 10, check if the square is larger than 100 | ||
|additional_info= | |additional_info= | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> |
Latest revision as of 17:46, 1 June 2021
float osVecDistSquare(vector a, vector b)
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returns the square of norm of vector, or distance vector, (a - b), when expensive square root math operation is not needed. for example to check if distance is larger than 10, check if the square is larger than 100 | |
Threat Level | No threat level specified |
Permissions | No permissions specified |
Extra Delay | 0 seconds |
Example(s) | |
// // osVecDistSquare Script Example // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osVecDistSquare usage."); } touch_start(integer number) { vector input_a = <1.0, 2.0, 3.0>; vector input_b = <3.0, 2.0, 1.0>; llSay(PUBLIC_CHANNEL, "The square root of the distance between " + (string)input_a + " and " + (string)input_b + " is " + (string)osVecDistSquare(input_a, input_b) + "."); } } |
[edit] See Also
- osVecMagSquare
- osVecDistSquare