OsNpcSaveAppearance

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Ooops, it's for the NPCs here not the Agents (scripts replaced))
m (Change See Also)
 
(2 intermediate revisions by one user not shown)
Line 20: Line 20:
 
         llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
 
         llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
 
     }
 
     }
+
 
 
     collision_start(integer number)
 
     collision_start(integer number)
 
     {
 
     {
 
         key collider = llDetectedKey(0);
 
         key collider = llDetectedKey(0);
+
 
 
         if (osIsNpc(collider))
 
         if (osIsNpc(collider))
 
         {
 
         {
             string FullName = osKey2Name(collider);
+
             key result = osNpcSaveAppearance(collider, (string)collider);
            list buffer = llParseString2List(FullName, " ", []);
+
            string FirstName = llList2String(buffer, 0);
+
            string LastName = llList2String(buffer, 1);
+
            string NotecardName = FirstName + " " + LastName + " " + llGetTimestamp();
+
            key result = osNpcSaveAppearance(collider, NotecardName);
+
  
 
             if (result && result != NULL_KEY)
 
             if (result && result != NULL_KEY)
 
             {
 
             {
                 osNpcSay(collider, "Notecard \"" + NotecardName + "\" created with success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
 
             }
 
             }
  
 
             else
 
             else
 
             {
 
             {
                 osNpcSay(collider, "Notecard \"" + NotecardName + "\" created without success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
 
             }
 
             }
 
         }
 
         }
Line 60: Line 55:
  
 
integer includeHuds = TRUE;
 
integer includeHuds = TRUE;
+
 
 
default
 
default
 
{
 
{
Line 67: Line 62:
 
         llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
 
         llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
 
     }
 
     }
+
 
 
     collision_start(integer number)
 
     collision_start(integer number)
 
     {
 
     {
 
         key collider = llDetectedKey(0);
 
         key collider = llDetectedKey(0);
+
 
 
         if (osIsNpc(collider))
 
         if (osIsNpc(collider))
 
         {
 
         {
            string FullName = osKey2Name(collider);
 
            list buffer = llParseString2List(FullName, " ", []);
 
            string FirstName = llList2String(buffer, 0);
 
            string LastName = llList2String(buffer, 1);
 
            string NotecardName = FirstName + " " + LastName + " " + llGetTimestamp();
 
 
 
             key result;
 
             key result;
+
 
 
             if (includeHuds == TRUE)
 
             if (includeHuds == TRUE)
 
             {
 
             {
                 result = osNpcSaveAppearance(collider, NotecardName, TRUE);
+
                 result = osNpcSaveAppearance(collider, (string)collider, TRUE);
 
             }
 
             }
+
 
 
             else
 
             else
 
             {
 
             {
                 result = osNpcSaveAppearance(collider, NotecardName, FALSE);
+
                 result = osNpcSaveAppearance(collider, (string)collider, FALSE);
 
             }
 
             }
+
 
 
             if (result && result != NULL_KEY)
 
             if (result && result != NULL_KEY)
 
             {
 
             {
                 osNpcSay(collider, "Notecard \"" + NotecardName + "\" created with success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
 
             }
 
             }
  
 
             else
 
             else
 
             {
 
             {
                 osNpcSay(collider, "Notecard \"" + NotecardName + "\" created without success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
 
             }
 
             }
 
         }
 
         }
Line 112: Line 101:
 
|additional_info=This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0
 
|additional_info=This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0
 
}}
 
}}
'''See Also:'''
+
== See Also ==
 
* [[osNpcLoadAppearance]]
 
* [[osNpcLoadAppearance]]
 
* [[osNpcSaveAppearance]]
 
* [[osNpcSaveAppearance]]
 +
* [[osAgentSaveAppearance]]

Latest revision as of 18:52, 5 December 2020

key osNpcSaveAppearance(key npc, string notecard)

key osNpcSaveAppearance(key npc, string notecard, integer includeHuds)

Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.

first variant will include huds on the save appearence. Second variant alloes control of that. incluceHuds 1 (TRUE) will include 0(FALSE) will not

Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//
// osNpcSaveAppearance Script Exemple
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
    }
 
    collision_start(integer number)
    {
        key collider = llDetectedKey(0);
 
        if (osIsNpc(collider))
        {
            key result = osNpcSaveAppearance(collider, (string)collider);
 
            if (result && result != NULL_KEY)
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
            }
 
            else
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
            }
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ...");
        }
    }
}

And with "includeHuds"

//
// osNpcSaveAppearance Script Exemple
// Author: djphil
//
 
integer includeHuds = TRUE;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
    }
 
    collision_start(integer number)
    {
        key collider = llDetectedKey(0);
 
        if (osIsNpc(collider))
        {
            key result;
 
            if (includeHuds == TRUE)
            {
                result = osNpcSaveAppearance(collider, (string)collider, TRUE);
            }
 
            else
            {
                result = osNpcSaveAppearance(collider, (string)collider, FALSE);
            }
 
            if (result && result != NULL_KEY)
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
            }
 
            else
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
            }
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ...");
        }
    }
}
Notes
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0


[edit] See Also

Personal tools
General
About This Wiki