OsNpcSaveAppearance
From OpenSimulator
(Difference between revisions)
m (Add See Also) |
m (Change See Also) |
||
(3 intermediate revisions by one user not shown) | |||
Line 10: | Line 10: | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
// | // | ||
− | // | + | // osNpcSaveAppearance Script Exemple |
// Author: djphil | // Author: djphil | ||
// | // | ||
Line 18: | Line 18: | ||
state_entry() | state_entry() | ||
{ | { | ||
− | llSay(PUBLIC_CHANNEL, " | + | llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage."); |
} | } | ||
− | + | collision_start(integer number) | |
{ | { | ||
− | key | + | key collider = llDetectedKey(0); |
− | if ( | + | if (osIsNpc(collider)) |
{ | { | ||
− | + | key result = osNpcSaveAppearance(collider, (string)collider); | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
if (result && result != NULL_KEY) | if (result && result != NULL_KEY) | ||
{ | { | ||
− | + | osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success."); | |
} | } | ||
else | else | ||
{ | { | ||
− | + | osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success."); | |
} | } | ||
} | } | ||
Line 49: | Line 42: | ||
else | else | ||
{ | { | ||
− | + | llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ..."); | |
} | } | ||
} | } | ||
Line 57: | Line 50: | ||
<source lang="lsl"> | <source lang="lsl"> | ||
// | // | ||
− | // | + | // osNpcSaveAppearance Script Exemple |
// Author: djphil | // Author: djphil | ||
// | // | ||
Line 67: | Line 60: | ||
state_entry() | state_entry() | ||
{ | { | ||
− | llSay(PUBLIC_CHANNEL, " | + | llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage."); |
} | } | ||
− | + | collision_start(integer number) | |
{ | { | ||
− | key | + | key collider = llDetectedKey(0); |
− | if ( | + | if (osIsNpc(collider)) |
{ | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
key result; | key result; | ||
if (includeHuds == TRUE) | if (includeHuds == TRUE) | ||
{ | { | ||
− | result = | + | result = osNpcSaveAppearance(collider, (string)collider, TRUE); |
} | } | ||
− | + | ||
else | else | ||
{ | { | ||
− | result = | + | result = osNpcSaveAppearance(collider, (string)collider, FALSE); |
} | } | ||
if (result && result != NULL_KEY) | if (result && result != NULL_KEY) | ||
{ | { | ||
− | + | osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success."); | |
} | } | ||
else | else | ||
{ | { | ||
− | + | osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success."); | |
} | } | ||
} | } | ||
Line 108: | Line 94: | ||
else | else | ||
{ | { | ||
− | + | llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ..."); | |
} | } | ||
} | } | ||
Line 115: | Line 101: | ||
|additional_info=This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0 | |additional_info=This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0 | ||
}} | }} | ||
− | + | == See Also == | |
* [[osNpcLoadAppearance]] | * [[osNpcLoadAppearance]] | ||
* [[osNpcSaveAppearance]] | * [[osNpcSaveAppearance]] | ||
+ | * [[osAgentSaveAppearance]] |
Latest revision as of 18:52, 5 December 2020
key osNpcSaveAppearance(key npc, string notecard)
key osNpcSaveAppearance(key npc, string notecard, integer includeHuds) | |
Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently. first variant will include huds on the save appearence. Second variant alloes control of that. incluceHuds 1 (TRUE) will include 0(FALSE) will not | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcSaveAppearance Script Exemple // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage."); } collision_start(integer number) { key collider = llDetectedKey(0); if (osIsNpc(collider)) { key result = osNpcSaveAppearance(collider, (string)collider); if (result && result != NULL_KEY) { osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success."); } else { osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success."); } } else { llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ..."); } } } And with "includeHuds" // // osNpcSaveAppearance Script Exemple // Author: djphil // integer includeHuds = TRUE; default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage."); } collision_start(integer number) { key collider = llDetectedKey(0); if (osIsNpc(collider)) { key result; if (includeHuds == TRUE) { result = osNpcSaveAppearance(collider, (string)collider, TRUE); } else { result = osNpcSaveAppearance(collider, (string)collider, FALSE); } if (result && result != NULL_KEY) { osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success."); } else { osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success."); } } else { llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ..."); } } } | |
Notes | |
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0 |
[edit] See Also
- osNpcLoadAppearance
- osNpcSaveAppearance
- osAgentSaveAppearance