OsNpcCreate
From OpenSimulator
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m (Change See Also) |
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llSetTimerEvent(0.0); | llSetTimerEvent(0.0); | ||
osNpcSay(npc, "Hello world!"); | osNpcSay(npc, "Hello world!"); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osNpcSay(npc, "Goodbye!"); | ||
+ | llSetTimerEvent(0.0); | ||
+ | osNpcRemove(npc); | ||
+ | npc = NULL_KEY; | ||
+ | state default; | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''With OS_NPC_SENSE_AS_AGENT:''' (It Needs the setting '''AllowSenseAsAvatar''' on '''true''' in section '''[NPC]''' of your OpenSim.ini) | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osNpcCreate Script Exemple | ||
+ | // Authior: djphil | ||
+ | // | ||
+ | |||
+ | integer sens_as_agent = TRUE; | ||
+ | key npc; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osNpcCreate usage."); | ||
+ | |||
+ | if (sens_as_agent == TRUE) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "This with the use of the option OS_NPC_SENSE_AS_AGENT."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "This without the use of the option OS_NPC_SENSE_AS_AGENT."); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | key toucher = llDetectedKey(0); | ||
+ | vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; | ||
+ | osAgentSaveAppearance(toucher, "appearance"); | ||
+ | |||
+ | if (sens_as_agent == TRUE) | ||
+ | { | ||
+ | npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_SENSE_AS_AGENT); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); | ||
+ | } | ||
+ | |||
+ | state hasNPC; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | state hasNPC | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSetTimerEvent(5.0); | ||
+ | } | ||
+ | |||
+ | timer() | ||
+ | { | ||
+ | llSetTimerEvent(0.0); | ||
+ | key npc_owner = osNpcGetOwner(npc); | ||
+ | osNpcSay(npc, "Hello world!"); | ||
+ | |||
+ | if (sens_as_agent == TRUE) | ||
+ | { | ||
+ | llSensor("", npc, AGENT, 2.0, PI); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSensor("", npc, NPC, 2.0, PI); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osNpcSay(npc, "Goodbye!"); | ||
+ | llSetTimerEvent(0.0); | ||
+ | osNpcRemove(npc); | ||
+ | npc = NULL_KEY; | ||
+ | state default; | ||
+ | } | ||
+ | |||
+ | sensor(integer number) | ||
+ | { | ||
+ | if (sens_as_agent == TRUE) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, (string)number + " NPC sense as agent deteced: " + llDetectedName(0)); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, (string)number + " NPC sense as npc deteted: " + llDetectedName(0)); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | no_sensor() | ||
+ | { | ||
+ | if (sens_as_agent == TRUE) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "No NPC sense as agent is near me at present."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "No NPC senss as npc is near me at present."); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''With OS_NPC_OBJECT_GROUP:''' (It Needs the setting '''NoNPCGroup''' on '''false''' in section '''[NPC]''' of your OpenSim.ini) | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osNpcCreate Script Exemple | ||
+ | // Authior: djphil | ||
+ | // | ||
+ | |||
+ | key npc; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osNpcCreate usage."); | ||
+ | llSay(PUBLIC_CHANNEL, "This with the use of the option OS_NPC_OBJECT_GROUP."); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | key toucher = llDetectedKey(0); | ||
+ | vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; | ||
+ | osAgentSaveAppearance(toucher, "appearance"); | ||
+ | npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_OBJECT_GROUP); | ||
+ | state hasNPC; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | state hasNPC | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSetTimerEvent(5.0); | ||
+ | } | ||
+ | |||
+ | timer() | ||
+ | { | ||
+ | llSetTimerEvent(0.0); | ||
+ | key npc_owner = osNpcGetOwner(npc); | ||
+ | osNpcSay(npc, "Hello world!"); | ||
} | } | ||
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* '''In current OpenSimulator development code (from commit c4972e77 on Thu Jan 12 2012), an overloaded version of osNpcCreate() has been added.''' | * '''In current OpenSimulator development code (from commit c4972e77 on Thu Jan 12 2012), an overloaded version of osNpcCreate() has been added.''' | ||
** This has the signature key osNpcCreate(string firstname, string lastname, vector position, string cloneFrom, integer options). | ** This has the signature key osNpcCreate(string firstname, string lastname, vector position, string cloneFrom, integer options). | ||
− | ** The options field can be either OS_NPC_CREATOR_OWNED or OS_NPC_NOT_OWNED. | + | ** The options field can be either OS_NPC_CREATOR_OWNED or OS_NPC_NOT_OWNED. For exemples, see [[osNpcGetOwner]] |
** OS_NPC_CREATOR_OWNED will create an 'owned' NPC that will only respond to osNpc* commands issued from scripts that have the same owner as the one that created the NPC. | ** OS_NPC_CREATOR_OWNED will create an 'owned' NPC that will only respond to osNpc* commands issued from scripts that have the same owner as the one that created the NPC. | ||
** OS_NPC_NOT_OWNED will create an 'unowned' NPC that will respond to any script that has OSSL permissions to call osNpc* commands. | ** OS_NPC_NOT_OWNED will create an 'unowned' NPC that will respond to any script that has OSSL permissions to call osNpc* commands. | ||
− | ** Example: "key npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_CREATOR_OWNED);" | + | ** Example: "key npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_CREATOR_OWNED);". For full exemples, see [[osNpcGetOwner]] |
** The existing osNpcCreate() function without the options field will continue to exist. | ** The existing osNpcCreate() function without the options field will continue to exist. | ||
* From git master commit 3b59af22 on Friday Jan 13 2012 (after the OpenSimulator 0.7.2 release), the avatar created by the existing osNpc* function without the options parameter will create an 'owned' NPC rather than an 'unowned' one. Please see the discussion above for information on these terms. This is a hopefully rare case where the behaviour of an existing function changes slightly. If you continue to need an 'unowned' NPC, please use the OS_NPC_NOT_OWNED option described above. | * From git master commit 3b59af22 on Friday Jan 13 2012 (after the OpenSimulator 0.7.2 release), the avatar created by the existing osNpc* function without the options parameter will create an 'owned' NPC rather than an 'unowned' one. Please see the discussion above for information on these terms. This is a hopefully rare case where the behaviour of an existing function changes slightly. If you continue to need an 'unowned' NPC, please use the OS_NPC_NOT_OWNED option described above. | ||
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*This function was added in 0.7.3-post-fixes | *This function was added in 0.7.3-post-fixes | ||
}} | }} | ||
− | + | == See Also == | |
* [[osNpcCreate]] | * [[osNpcCreate]] | ||
* [[osNpcRemove]] | * [[osNpcRemove]] |
Latest revision as of 18:50, 5 December 2020
key osNpcCreate(string firstname, string lastname, vector position, string cloneFrom)
key osNpcCreate(string firstname, string lastname, vector position, string cloneFrom, integer options) | |
| |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcCreate Script Exemple // Author: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcCreate usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); osNpcSay(npc, "Hello world!"); } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; state default; } } With OS_NPC_SENSE_AS_AGENT: (It Needs the setting AllowSenseAsAvatar on true in section [NPC] of your OpenSim.ini) // // osNpcCreate Script Exemple // Authior: djphil // integer sens_as_agent = TRUE; key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcCreate usage."); if (sens_as_agent == TRUE) { llSay(PUBLIC_CHANNEL, "This with the use of the option OS_NPC_SENSE_AS_AGENT."); } else { llSay(PUBLIC_CHANNEL, "This without the use of the option OS_NPC_SENSE_AS_AGENT."); } } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); if (sens_as_agent == TRUE) { npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_SENSE_AS_AGENT); } else { npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); } state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); key npc_owner = osNpcGetOwner(npc); osNpcSay(npc, "Hello world!"); if (sens_as_agent == TRUE) { llSensor("", npc, AGENT, 2.0, PI); } else { llSensor("", npc, NPC, 2.0, PI); } } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; state default; } sensor(integer number) { if (sens_as_agent == TRUE) { llSay(PUBLIC_CHANNEL, (string)number + " NPC sense as agent deteced: " + llDetectedName(0)); } else { llSay(PUBLIC_CHANNEL, (string)number + " NPC sense as npc deteted: " + llDetectedName(0)); } } no_sensor() { if (sens_as_agent == TRUE) { llSay(PUBLIC_CHANNEL, "No NPC sense as agent is near me at present."); } else { llSay(PUBLIC_CHANNEL, "No NPC senss as npc is near me at present."); } } } With OS_NPC_OBJECT_GROUP: (It Needs the setting NoNPCGroup on false in section [NPC] of your OpenSim.ini) // // osNpcCreate Script Exemple // Authior: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcCreate usage."); llSay(PUBLIC_CHANNEL, "This with the use of the option OS_NPC_OBJECT_GROUP."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_OBJECT_GROUP); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); key npc_owner = osNpcGetOwner(npc); osNpcSay(npc, "Hello world!"); } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; state default; } } | |
Notes | |
Some more useful info:
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[edit] See Also
- osNpcCreate
- osNpcRemove