OsNpcMoveTo
From OpenSimulator
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// | // | ||
// osNpcMoveTo Script Exemple | // osNpcMoveTo Script Exemple | ||
− | // | + | // Author: djphil |
// | // | ||
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|additional_info= | |additional_info= | ||
}} | }} | ||
+ | == See Also == | ||
+ | * [[osNpcMoveTo]] | ||
+ | * [[osNpcMoveToTarget]] | ||
+ | * [[osNpcStopMoveToTarget]] |
Latest revision as of 18:51, 5 December 2020
osNpcMoveTo(key npc, vector position)
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Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcMoveTo Script Exemple // Author: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcMoveTo usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <-5.0, -1.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); osNpcSay(npc, "Hello world!"); osNpcMoveTo(npc, llGetPos() + <5.0, -1.0, 0.0>); } touch_start(integer number) { llSetTimerEvent(0.0); osNpcSay(npc, "Goodbye!"); osNpcRemove(npc); npc = NULL_KEY; state default; } } |
[edit] See Also
- osNpcMoveTo
- osNpcMoveToTarget
- osNpcStopMoveToTarget