OsNpcStopAnimation
From OpenSimulator
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//  | //  | ||
// osNpcStopAnimation Script Exemple  | // osNpcStopAnimation Script Exemple  | ||
| − | //   | + | // Author: djphil  | 
//  | //  | ||
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|additional_info=This function was added in 0.7.3-post-fixes  | |additional_info=This function was added in 0.7.3-post-fixes  | ||
}}  | }}  | ||
| − | + | == See Also ==  | |
* [[osNpcPlayAnimation]]  | * [[osNpcPlayAnimation]]  | ||
* [[osNpcStopAnimation]]  | * [[osNpcStopAnimation]]  | ||
Latest revision as of 18:56, 5 December 2020
osNpcStopAnimation(key npc, string animation)
 
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| Stops an animation that is being played by the NPC identified by their key. | |
| Threat Level | High | 
| Permissions | ${OSSL|osslNPC} | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osNpcStopAnimation Script Exemple // Author: djphil // string animation = "sit_ground"; integer ani; key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcStopAnimation usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); if (ani == TRUE) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcStand(npc); osNpcRemove(npc); npc = NULL_KEY; ani = FALSE; state default; } else { ani = TRUE; osNpcPlayAnimation(npc, animation); osNpcSay(npc, "Hello world!"); } } touch_start(integer number) { osNpcStopAnimation(npc, animation); llSetTimerEvent(3.0); } }  | |
| Notes | |
| This function was added in 0.7.3-post-fixes | |
[edit] See Also
- osNpcPlayAnimation
 - osNpcStopAnimation