OsNpcStopAnimation

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//
 
//
 
// osNpcStopAnimation Script Exemple
 
// osNpcStopAnimation Script Exemple
// Authior: djphil
+
// Author: djphil
 
//
 
//
  
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|additional_info=This function was added in 0.7.3-post-fixes
 
|additional_info=This function was added in 0.7.3-post-fixes
 
}}
 
}}
'''See Also:'''
+
== See Also ==
 
* [[osNpcPlayAnimation]]
 
* [[osNpcPlayAnimation]]
 
* [[osNpcStopAnimation]]
 
* [[osNpcStopAnimation]]

Latest revision as of 18:56, 5 December 2020

osNpcStopAnimation(key npc, string animation)
Stops an animation that is being played by the NPC identified by their key.
Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//
// osNpcStopAnimation Script Exemple
// Author: djphil
//
 
string animation = "sit_ground";
integer ani;
key npc;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcStopAnimation usage.");
    }
 
    touch_start(integer number)
    {
        key toucher = llDetectedKey(0);
        vector npcPos = llGetPos() + <1.0, 0.0, 1.0>;
        osAgentSaveAppearance(toucher, "appearance");
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        llSetTimerEvent(5.0);
    }
 
    timer()
    {
        llSetTimerEvent(0.0);
 
        if (ani == TRUE)
        {
            osNpcSay(npc, "Goodbye!");
            llSetTimerEvent(0.0);
            osNpcStand(npc);
            osNpcRemove(npc);
            npc = NULL_KEY;
            ani = FALSE;
            state default;
        }
 
        else
        {
            ani = TRUE;
            osNpcPlayAnimation(npc, animation);
            osNpcSay(npc, "Hello world!");
        }
    }
 
    touch_start(integer number)
    {
        osNpcStopAnimation(npc, animation);
        llSetTimerEvent(3.0);
    }
}
Notes
This function was added in 0.7.3-post-fixes


[edit] See Also

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