OsCollisionSound
From OpenSimulator
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Latest revision as of 13:36, 27 November 2020
osCollisionSound(string impact_sound, float impact_volume)
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Sets collision sound to impact_sound with specified volume. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osCollisionSound Script Example // default { state_entry() { string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); if (impact_sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } } } And with uuid: // // osCollisionSound Script Example // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; default { state_entry() { if (osIsUUID(impact_sound)) { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } } | |
Notes | |
This function was added in 0.9.0.1 |