YENGconstant

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (Line number clarification)
 
(One intermediate revision by one user not shown)
Line 1: Line 1:
 
constant allows to define a constant value that is evaluated and all its occurrences in code are replaced by that value at compile time.
 
constant allows to define a constant value that is evaluated and all its occurrences in code are replaced by that value at compile time.
  
  Make sure to include yoptions; on second line of script.
+
  Make sure to add yoptions; to the second line of the script, usually line number 1 starting from 0.
  
 
Its type will be guessed from the types at right side expression, and can be confusing
 
Its type will be guessed from the types at right side expression, and can be confusing
Line 15: Line 15:
 
  & | ^ ~ for integer types
 
  & | ^ ~ for integer types
 
  - * / % for integer or float types
 
  - * / % for integer or float types
+
 
 
On expressions better use () to force and make clear the desired evaluation order
 
On expressions better use () to force and make clear the desired evaluation order
 
  constant ar = 2 + (2 & 1); //will be 2
 
  constant ar = 2 + (2 & 1); //will be 2

Latest revision as of 14:04, 16 March 2021

constant allows to define a constant value that is evaluated and all its occurrences in code are replaced by that value at compile time.

Make sure to add yoptions; to the second line of the script, usually line number 1 starting from 0.

Its type will be guessed from the types at right side expression, and can be confusing

constant endlimit = 0.1 // will be a like float 0.1
constant start = 1 // will be a like integer 1
constant idea = 2 + 3 // will be like integer 5
constant betteridea = idea + 3 // will be like integer 8
constant otheridea = 2 + 3.0 // will be like float 5.0
constant badidea = "2" + 3 // will be like string "23"

Other operations supported

& | ^ ~ for integer types
- * / % for integer or float types

On expressions better use () to force and make clear the desired evaluation order

constant ar = 2 + (2 & 1); //will be 2
constant ar = 2 + 2 & 1; //will be 0, ie will do (2 + 2) & 1 since + and & have same evaluation priority.

Simple normal use will be to define a simple constant at top of program, easy to change later.

constant textureID = "0d3b69fe-1b6e-40f3-8e5f-933814df3b7b";

Saving the memory of a global variable.

Personal tools
General
About This Wiki