User:Steevithak
From OpenSimulator
Steevithak (Talk | contribs) m (→What I'm working on: updated my project list) |
Steevithak (Talk | contribs) m (removed my old twitter link and replaced it with my mastodon link) |
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* [mailto:steevithak@gmail.com steevithak@gmail.com] | * [mailto:steevithak@gmail.com steevithak@gmail.com] | ||
| − | * [https:// | + | * [https://mastodon.sdf.org/@steevithak Mastodon] |
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* [https://youtube.com/steevithak YouTube] | * [https://youtube.com/steevithak YouTube] | ||
* [https://flickr.com/steevithak Flickr] | * [https://flickr.com/steevithak Flickr] | ||
| + | * [https://steevithak.com/ My Blog] | ||
===What I'm working on=== | ===What I'm working on=== | ||
Latest revision as of 16:23, 11 October 2026
Hi! My name is Steve Rainwater but most everyone knows me as Steevithak online. I'm a FLOSS hacker, photographer, robot builder, and maker of random weird things. I'm a long-time member of the Dallas Personal Robotics Group and cofounder of Dallas Makerspace, a hackerspace located in Dallas, TX.
I have a lot of experience with software development, mostly in C and PERL but have used a ton of other languages. Open Simulator is my first brush with C# as I'm not much of a Microsoft fan. Until I get up to speed, I'll probably just experiment on my own OpenSimulator region. In the meantime I do have some experience with MediaWiki (I host and maintain a large MediaWiki site known as Camera-Wiki) so I'll try to help with some clean up here while I'm learning more about the OpenSimulator codebase.
I'm running a little OpenSimulator test region on OSGrid called Steevopolis, feel free to stop by. It's usually running.
Contact info:
[edit] What I'm working on
- I'm trying to reduce the number orphaned pages in this wiki. It was around 150 pages when I started working on it. If you want to help or see my progress, check out the orphaned pages list.
- Research Papers - I started a list of OpenSimulator related research papers. For now I'm only including freely-available papers but may add a section for paywalled papers too. Know a paper I haven't included? Please add it!
- I'm researching the history of OpenSimulator viewers. After all these years, why do we still rely on the Second Life viewer? It seems to be a major constraint on OpenSimulator advancing beyond Second Life.