OsSetStandTarget
From OpenSimulator
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|function_syntax=osSetStandTarget(vector feetTarget) | |function_syntax=osSetStandTarget(vector feetTarget) | ||
|csharp_syntax= | |csharp_syntax= | ||
− | |description= Sets a position, relative to prim local frame, where to place the feet of a | + | |description= Sets a position, relative to prim local frame, where to place the feet of a avatar on stand. The final position may not be exactly that. |
Setting it to <0,0,0> disables it, default stand offset and login are used. | Setting it to <0,0,0> disables it, default stand offset and login are used. | ||
This vector is stored on the prim, even if the script is removed | This vector is stored on the prim, even if the script is removed |
Latest revision as of 16:31, 21 November 2021
osSetStandTarget(vector feetTarget)
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Sets a position, relative to prim local frame, where to place the feet of a avatar on stand. The final position may not be exactly that.
Setting it to <0,0,0> disables it, default stand offset and login are used. This vector is stored on the prim, even if the script is removed | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetStandTarget vector target = <0.0, 0.3, 0.55>; vector rotate = <0.0, 0.0, 90.0>; vector stand_target = <1.0, -1.0, 1.0>; key avatar; debug(string name) { stand_target = osGetStandTarget(); llOwnerSay("stand_target for avatar " + name + " is " + (string)stand_target); } default { state_entry() { llUnSit(llAvatarOnSitTarget()); llSetClickAction(CLICK_ACTION_SIT); llSitTarget(target, llEuler2Rot((rotate * DEG_TO_RAD))); osSetStandTarget(stand_target); } changed(integer change) { if (change & CHANGED_LINK) { key user = llAvatarOnSitTarget(); if (user != NULL_KEY) { avatar = user; debug(osKey2Name(avatar)); } else if (user == NULL_KEY) { debug(osKey2Name(avatar)); avatar = NULL_KEY; } else { llResetScript(); } } } } | |
Notes | |
This function was added in 0.9.2.0 |