OsGetStandTarget

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Add exemple script)
 
(One intermediate revision by one user not shown)
Line 2: Line 2:
 
|function_syntax=vector osGetStandTarget()
 
|function_syntax=vector osGetStandTarget()
 
|csharp_syntax=
 
|csharp_syntax=
|description= Returns the StandTarget set on the prim see [[osSetStandTarget]].
+
|description= Returns the stand target set on the prim see [[osSetStandTarget]].
 
If return is vector <0,0,0> the stand target is disabled. Default stand offset and login are used.
 
If return is vector <0,0,0> the stand target is disabled. Default stand offset and login are used.
 
|threat_level= None
 
|threat_level= None
 
|permissions= true
 
|permissions= true
 
|delay=0
 
|delay=0
|ossl_example=
+
|ossl_example=<source lang="lsl">
 +
// Example of osGetStandTarget
 +
 
 +
vector target = <0.0, 0.3, 0.55>;
 +
vector rotate = <0.0, 0.0, 90.0>;
 +
vector stand_target = <1.0, -1.0, 1.0>;
 +
key avatar;
 +
 
 +
debug(string name)
 +
{
 +
    stand_target = osGetStandTarget();
 +
    llOwnerSay("stand_target for avatar " + name + " is " + (string)stand_target);
 +
}
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llUnSit(llAvatarOnSitTarget());
 +
        llSetClickAction(CLICK_ACTION_SIT);
 +
        llSitTarget(target, llEuler2Rot((rotate * DEG_TO_RAD)));
 +
        osSetStandTarget(stand_target);
 +
    }
 +
 
 +
    changed(integer change)
 +
    {
 +
        if (change & CHANGED_LINK)
 +
        {
 +
            key user = llAvatarOnSitTarget();
 +
 
 +
            if (user != NULL_KEY)
 +
            {
 +
                avatar = user;
 +
                debug(osKey2Name(avatar));
 +
            }
 +
 
 +
            else if (user == NULL_KEY)
 +
            {
 +
                debug(osKey2Name(avatar));
 +
                avatar = NULL_KEY;
 +
            }
 +
 
 +
            else
 +
            {
 +
                llResetScript();
 +
            }
 +
        }
 +
    }
 +
}
 +
</source>
 
|additional_info=This function was added in 0.9.2.0
 
|additional_info=This function was added in 0.9.2.0
 
}}
 
}}

Latest revision as of 05:49, 8 February 2020

vector osGetStandTarget()
Returns the stand target set on the prim see osSetStandTarget.

If return is vector <0,0,0> the stand target is disabled. Default stand offset and login are used.

Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
// Example of osGetStandTarget
 
vector target = <0.0, 0.3, 0.55>;
vector rotate = <0.0, 0.0, 90.0>;
vector stand_target = <1.0, -1.0, 1.0>;
key avatar;
 
debug(string name)
{
    stand_target = osGetStandTarget();
    llOwnerSay("stand_target for avatar " + name + " is " + (string)stand_target);
}
 
default
{
    state_entry()
    {
        llUnSit(llAvatarOnSitTarget());
        llSetClickAction(CLICK_ACTION_SIT);
        llSitTarget(target, llEuler2Rot((rotate * DEG_TO_RAD)));
        osSetStandTarget(stand_target);
    }
 
    changed(integer change)
    {
        if (change & CHANGED_LINK)
        {
            key user = llAvatarOnSitTarget();
 
            if (user != NULL_KEY)
            {
                avatar = user;
                debug(osKey2Name(avatar));
            }
 
            else if (user == NULL_KEY)
            {
                debug(osKey2Name(avatar));
                avatar = NULL_KEY;
            }
 
            else
            {
                llResetScript();
            }
        }
    }
}
Notes
This function was added in 0.9.2.0
Personal tools
General
About This Wiki