OsSetSitActiveRange
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
| − | |function_syntax= | + | |function_syntax=osSetSitActiveRange(float range) |
|csharp_syntax= | |csharp_syntax= | ||
| − | |description= sets a limit on how far a avatar can be to | + | |description= sets a limit on how far a avatar can be to have a sit request accepted, or disable sits. |
| − | * range > 0: if a avatar | + | * range > 0: sit request is silently ignored if a avatar is further than range from the prim. |
| − | * range == 0: disables this limit. Region default is used. | + | * range == 0: disables this limit. Region default is used. Currently range is unlimited if a sit target is set or physics can sit the avatar, otherwise 10m. |
| − | * range < 0: sits are disabled. Requests are silently ignored | + | * range < 0: sits are disabled. Requests are silently ignored. |
| − | |threat_level= | + | The range value is stored in the prim, even if the script is removed |
| − | |permissions= | + | |threat_level= None |
| + | |permissions= true | ||
|delay=0 | |delay=0 | ||
| − | |ossl_example= | + | |ossl_example=<source lang="lsl"> |
| + | // Example of osSetSitActiveRange | ||
| + | |||
| + | vector target = <0.0, 0.3, 0.55>; // Defines the position where avatars will sit | ||
| + | vector rotate = <0.0, 0.0, 90.0>; // Defines the rotation of the seated avatars | ||
| + | float active_range = 5.0; // Specifies the range within which avatars are considered active | ||
| + | key avatar; // Stores the key of the currently seated avatar | ||
| + | |||
| + | // Function to output debug messages | ||
| + | debug(string name) | ||
| + | { | ||
| + | active_range = osGetSitActiveRange(); // Updates the active range | ||
| + | llOwnerSay("active_range for avatar " + name + " is " + (string)active_range); // Outputs debug message | ||
| + | } | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llUnSit(llAvatarOnSitTarget()); // Ensures no avatar is currently seated | ||
| + | llSetClickAction(CLICK_ACTION_SIT); // Sets click action to trigger sitting behavior | ||
| + | llSitTarget(target, llEuler2Rot((rotate * DEG_TO_RAD))); // Sets the sitting target position and rotation | ||
| + | osSetSitActiveRange(active_range); // Sets the active range for avatar sitting | ||
| + | } | ||
| + | |||
| + | changed(integer change) | ||
| + | { | ||
| + | if (change & CHANGED_LINK) // Checks if there's a change in links (i.e., avatar sitting) | ||
| + | { | ||
| + | key user = llAvatarOnSitTarget(); // Gets the key of the avatar sitting on the target | ||
| + | |||
| + | if (user != NULL_KEY) // If an avatar is sitting on the target | ||
| + | { | ||
| + | avatar = user; // Stores the key of the seated avatar | ||
| + | debug(osKey2Name(avatar)); // Outputs debug message with the name of the seated avatar | ||
| + | } | ||
| + | else if (user == NULL_KEY) // If no avatar is sitting on the target | ||
| + | { | ||
| + | debug(osKey2Name(avatar)); // Outputs debug message with the name of the previously seated avatar | ||
| + | avatar = NULL_KEY; // Resets the stored avatar key | ||
| + | } | ||
| + | else // If an unexpected situation occurs | ||
| + | { | ||
| + | llResetScript(); // Resets the script | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
|additional_info=This function was added in 0.9.2.0 | |additional_info=This function was added in 0.9.2.0 | ||
}} | }} | ||
Latest revision as of 23:04, 5 March 2024
osSetSitActiveRange(float range)
| |
sets a limit on how far a avatar can be to have a sit request accepted, or disable sits.
The range value is stored in the prim, even if the script is removed | |
| Threat Level | None |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// Example of osSetSitActiveRange vector target = <0.0, 0.3, 0.55>; // Defines the position where avatars will sit vector rotate = <0.0, 0.0, 90.0>; // Defines the rotation of the seated avatars float active_range = 5.0; // Specifies the range within which avatars are considered active key avatar; // Stores the key of the currently seated avatar // Function to output debug messages debug(string name) { active_range = osGetSitActiveRange(); // Updates the active range llOwnerSay("active_range for avatar " + name + " is " + (string)active_range); // Outputs debug message } default { state_entry() { llUnSit(llAvatarOnSitTarget()); // Ensures no avatar is currently seated llSetClickAction(CLICK_ACTION_SIT); // Sets click action to trigger sitting behavior llSitTarget(target, llEuler2Rot((rotate * DEG_TO_RAD))); // Sets the sitting target position and rotation osSetSitActiveRange(active_range); // Sets the active range for avatar sitting } changed(integer change) { if (change & CHANGED_LINK) // Checks if there's a change in links (i.e., avatar sitting) { key user = llAvatarOnSitTarget(); // Gets the key of the avatar sitting on the target if (user != NULL_KEY) // If an avatar is sitting on the target { avatar = user; // Stores the key of the seated avatar debug(osKey2Name(avatar)); // Outputs debug message with the name of the seated avatar } else if (user == NULL_KEY) // If no avatar is sitting on the target { debug(osKey2Name(avatar)); // Outputs debug message with the name of the previously seated avatar avatar = NULL_KEY; // Resets the stored avatar key } else // If an unexpected situation occurs { llResetScript(); // Resets the script } } } } | |
| Notes | |
| This function was added in 0.9.2.0 | |