OsSetTerrainHeight
From OpenSimulator
(Difference between revisions)
Line 10: | Line 10: | ||
touch_start() | touch_start() | ||
{ | { | ||
− | + | osSetTerrainHeight(40, 101, 21.4); | |
osTerrainFlush(); | osTerrainFlush(); | ||
} | } | ||
Line 17: | Line 17: | ||
|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. | |description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. | ||
− | Sets terrain height X & Y Values | + | Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed |
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | [[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | ||
| | | | ||
}} | }} |
Latest revision as of 16:33, 1 May 2019
integer osSetTerrainHeight(integer x, integer y, float val)
| |
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |
Notes | |
This function was added in 0.7.2-post-fixes |