OsCollisionSound
From OpenSimulator
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|permissions=true | |permissions=true | ||
|delay=0 | |delay=0 | ||
− | |function_syntax= | + | |function_syntax= osCollisionSound(string impact_sound, float impact_volume) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osCollisionSound Script Example | ||
+ | // | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); | ||
+ | |||
+ | if (impact_sound == "") | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | ||
+ | osCollisionSound(impact_sound, 1.0); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''And with uuid:''' | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osCollisionSound Script Example | ||
+ | // | ||
+ | |||
+ | // Can be sound's name in object's inventory or the sound uuid | ||
+ | string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | if (osIsUUID(impact_sound)) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | ||
+ | osCollisionSound(impact_sound, 1.0); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); | ||
+ | } | ||
+ | } | ||
+ | } | ||
</source> | </source> | ||
|description=Sets collision sound to impact_sound with specified volume. | |description=Sets collision sound to impact_sound with specified volume. | ||
− | |additional_info=This function was added in 0.9.0 | + | |additional_info=This function was added in 0.9.0.1}} |
− | }} | + |
Latest revision as of 13:36, 27 November 2020
osCollisionSound(string impact_sound, float impact_volume)
| |
Sets collision sound to impact_sound with specified volume. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osCollisionSound Script Example // default { state_entry() { string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); if (impact_sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } } } And with uuid: // // osCollisionSound Script Example // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; default { state_entry() { if (osIsUUID(impact_sound)) { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } } | |
Notes | |
This function was added in 0.9.0.1 |